Considering buying MOI to do this
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 From:  Frenchy Pilou (PILOU)
8732.36 
Another thing is to use more "natural" perimeters (not tortured lines ;)
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 From:  Bruno (ZOOROPA)
8732.37 In reply to 8732.34 
Oh. I understand.

I managed to understand how you did it. The problem is that I did not rebuild them. So if you check my attachment you will see the control points look much more dense.



When I did that in Rhino (tried before), I mean to reconstruct as a single line the 3 segments...They told me that was not possible since of the discontinuity of G1 joint to straight line its no point to do that. Maybe I understood wrong ? I will check the rebuild option in MOI.

I guess I am getting closer. I am rebuilding the shape with your technique. I hope this translates good to Modo (polygons).

I would also like to ask you Michael if the screenshot looks good for you. I believe I followed correctly your instructions, but I forgot to rebuild the 3 segment lines.
Did you do the same with the 'arcs' on the other part of the 'triangle' ?


--------------

In order to get the rials for the segments (highlighted curves in the attachment) . Did you intersect the perp lines to with the 'old' sweep ? Did you use the project command ?



I am asking cause what I did was to extrude the perp straight lines and find the intersection with my old surface. What I am not sure if the direction of my extrusion. In my case I mirror the perp straight lines (you can see it at attachments) and then loft.

Let me know if I was not clear. I really want to render this soon and I get anxious.


Kind regards

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 From:  Bruno (ZOOROPA)
8732.38 In reply to 8732.35 
Checking your first post now. When you say there are not seams what do you mean ?

Can you attach a reference image?

Thanks so much.
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 From:  Bruno (ZOOROPA)
8732.39 In reply to 8732.35 
I checked the file again and your post. It looks definitively better with G2/G3 radius on the cube.

In order not to do this model for the 12 time hahahah, I mean before proceeding to use that technique. Do you think by making the cube with different continuity on the radius I will solve it just doing sweeps (intersection as rials and two curves as profiles). If you believe this will reduce the amount of time of re-tweaking ...I will do it.

Just want to know your opinion.
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 From:  Michael Gibson
8732.40 In reply to 8732.37 
Hi Bruno,

> So if you check my attachment you will see the control points look much more dense.

They look dense but they look well arranged without anything getting bunched up and crossing over each other. I wouldn't worry so much about the density just itself, the question is does it look better and is it shaped more like what you want or less like what you want.


> When I did that in Rhino (tried before), I mean to reconstruct as a single line the 3 segments...They
> told me that was not possible since of the discontinuity of G1 joint to straight line its no point to do
> that. Maybe I understood wrong ? I will check the rebuild option in MOI.

That's true that under normal circumstances you don't usually want to rebuild lines and arcs together into a single segment. But trying to control segmentation matching for a particular surface construction can be a special case where you do want to do it, if it produces a better looking surface result.

It's up to you to decide if it's better or not, if you were happy with the results of your old way you don't have to do it any differently.


> I would also like to ask you Michael if the screenshot looks good for you. I believe I followed correctly your instructions,
> but I forgot to rebuild the 3 segment lines.

Looks pretty good to me! You may test doing a mesh export to .obj file so you can see what that looks like.


> Did you do the same with the 'arcs' on the other part of the 'triangle' ?

Yes.


> In order to get the rials for the segments (highlighted curves in the attachment) . Did you intersect the
> perp lines to with the 'old' sweep ? Did you use the project command ?

I didn't make those rails, they are edges that were created from the sweep result. What I did was join together the triangles so there were 2 closed big triangle curves (with the same number of segments in each, so you will get segment-to-segment matching), and 2 small arc curves between them. Then I selected the triangle curves to use as profiles, then ran Construct > Sweep, and then picked the 2 small arcs as the rails. The curves that you are highlighting are then generated from the sweep, because the sweep will be split up at points where there are segment endpoints in the joined segmented curves.

Hope that makes sense, time for bed again over here!

- Michael
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 From:  Karsten (KMRQUS)
8732.41 In reply to 8732.39 
Hello Bruno,

<<<In order not to do this model for the 12 time hahahah, I mean before proceeding to use that technique. Do you think by making the cube with different continuity on the radius I will solve it just doing sweeps (intersection as rials and two curves as profiles).>>>



It's only one way - but in my opinion you don't Need more than one Profile.

Have a nice day
Karsten

p.s.: Quick and dirty Rendering with Blender/Luxrender
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 From:  Bruno (ZOOROPA)
8732.42 In reply to 8732.41 
I will try out. I did not think of making it with one profile curve.

Lets check thank you !
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 From:  Bruno (ZOOROPA)
8732.43 In reply to 8732.40 
Michael. I checked the model (following your technique) in Rh...and it seems to have certain discontinuity. Is it possible the software shows the model different ?


There is a strange brake :




Are your surfaces also 'broken' in those edges in Moi ?

Thanks a lot

EDITED: 19 Dec 2017 by ZOOROPA

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 From:  Michael Gibson
8732.44 In reply to 8732.43 
Hi Bruno, yeah I do see the same thing over here. maybe that technique is not so good after all...

Maybe you could minimize that by extending the corner segments of the small side a bit too like this:



It can be a pretty difficult task to work with tightly bent curves.

As sort of a general rule you usually want to keep things like that sharp and use filleting later on to put in the tightly rounded corner areas rather than having them baked directly into your surfaces. But I'm not sure that's really an option for your case here.

- Michael
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 From:  Frenchy Pilou (PILOU)
8732.45 
Why this corner is so distorted ?
Does exist a rational reason of that ?
When a form is not "natural" it's normal that you obtain such difficulties! :)
Make simple and harmonious :)
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 From:  Bruno (ZOOROPA)
8732.46 In reply to 8732.45 
>Why this corner is so distorted ?

I am not sure what do you mean with distorted. It is a poly-surface (filleted cube G1) and then intersected lines.

>Does exist a rational reason of that ?
I guess the reason why 'this' exist it is cause I exist. Which is the same reason why things (not talking about nature)
have a shape, someone existed. This is not a challenging answer, I actually wonderer why this shape exist.

>When a form is not "natural" it's normal that you obtain such difficulties! :)

Can you clarify what should be 'natural' . Again you are challenging my perspectives (which is good). There are thousands cars
I can see from my window now. Do you believe they are 'natural' ? Or they are more logical for a cad software than a cube with radius ?

I apologize if this sounds too much. The truth I am frustrated. I am wondering how is possible I saw so many crazy shapes on CAD software.
I ve seen an AUDI R8 in CAD, Its been weeks making a cube with G1 filleted edges and grooves :(

Thanks a lot for participating. I am looking forward for suggestions :)
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 From:  Michael Gibson
8732.47 In reply to 8732.46 
Hi Bruno, well a couple other things you could try to smooth out the discontinuity would be to trim away a small slice around it and use Construct > Blend to build a blend surface through it. Also Rhino's MatchSrf command could be worth a try, if all the other shaping is looking good other than those discontinuities.

- Michael
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 From:  Karsten (KMRQUS)
8732.48 In reply to 8732.46 
Maybe something like that.?




The radii on the sidewalls are all equal. 8 Profiles 2 rails. In the corners the radius will be stretched. If you want avoid that the radius/diameter has to be big enough that he can fit to the distance of the rails in this area. But think about what happens then - the path of the grooves will moves up/down there.

Have a nice day
Karsten
p.s.: The curvature of isolines shows a little swinging

EDITED: 20 Dec 2017 by KMRQUS

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 From:  Karsten (KMRQUS)
8732.49 In reply to 8732.48 
And that is possible with G3 fillets for the cube and a curve rebuild for the rails.

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 From:  Frenchy Pilou (PILOU)
8732.50 In reply to 8732.46 
< distorted.

Just that following materials and sizes used any curves can't be realized! ;)
So more fluent more easy...



Your cube is for a jewel ?

EDITED: 20 Dec 2017 by PILOU

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 From:  mkdm
8732.51 In reply to 8732.50 
LOL :)

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
8732.52 
Technic of Gaudi can't be applied here ?

---
Pilou
Is beautiful that please without concept!
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 From:  Bruno (ZOOROPA)
8732.53 In reply to 8732.47 
I will go for your technique without looking the discontinuity. If MOI and Modo can translate good I might correct the ''problem'' through erasing some polygons or edges.

I will also try the technique of Karsten with the G3 cube. I am curious to see how will be the result.

Thanks so much for your time again.
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 From:  Bruno (ZOOROPA)
8732.54 In reply to 8732.49 
Karsten thanks so much. Today I am going to try with the G3 cube. I remember you said you used two rails and one profile in an oldest post.

Now you did a new technique I think. With 8 profile and 2 rials and rebuilding.

I will come back with results of your first attempt ( since that rebuilding and making 8 profiles for each groove...will be an experiment that will need more time).

Thanks so much!
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 From:  Bruno (ZOOROPA)
8732.55 In reply to 8732.50 
Furniture ;)
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