V4 beta Dec-12-2017 available now
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 From:  Michael Gibson
8731.54 In reply to 8731.53 
Hi Karsten, thanks for testing it on Linux. What video driver and version of wine are you using?

Extruding is probably a timing problem related to the extruded result getting continuously canceled when you move the mouse, it's on my list to investigate.

Selection might be harder to do anything about if its just texture readback to the CPU that's slow.

Do you notice anything that looks like a sort of delayed reaction like the display is lagging one frame behind what is supposed to be shown?

- Michael
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 From:  Metin Seven (METINSEVEN)
8731.55 In reply to 8731.52 
Hi Michael,

Some sort of commands manager is a great idea. Maybe you can combine it with a manager for the hidden settings in MoI.ini, such as the triangulation methods (or you could add those settings to the preferences dialog).

I've tried the numpad period key in a text editor, and indeed, it generates a comma by default. I had never noticed that before, because I only use it for shortcuts. If it doesn't happen on your Mac system, then I suspect it's due to the Dutch language setting. Over here in the Netherlands we separate decimals by a comma in stead of a period.

Regards,

— Metin

———————

visualization • illustration • animation • 3D (print) design — https://metinseven.com

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 From:  Michael Gibson
8731.56 In reply to 8731.55 
Hi Metin,

> I've tried the numpad period key in a text editor, and indeed, it generates a comma by default. I
> had never noticed that before, because I only use it for shortcuts. If it doesn't happen on your
> Mac system, then I suspect it's due to the Dutch language setting. Over here in the Netherlands
> we separate decimals by a comma in stead of a period.

Thanks for testing it! Yes, I think you're right that it has to do with having Dutch set as the operating system language setting.

So your numpad period key showing up as Numpad comma is something that's just built into the operating system keyboard handling, I don't think there is anything that I'd do to change that in MoI. There is probably some way to edit a key mapping table for the OS that could change it though.

- Michael
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 From:  Karsten (KMRQUS)
8731.57 In reply to 8731.54 
Hello Michael,

I'm using wine 1.82 and a proprietary AMD Graphic driver (Radeon HD 6320). It's outdated hardware, but it's only a comparison between v3 and V4 Beta. Another problem I found, is the naming of an object - result is a crash MoI bug report (unhandled exception).

Have a nice day
Karsten
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 From:  Michael Gibson
8731.58 In reply to 8731.57 
Hi Karsten, thanks for sending the crash report. The naming crash in Wine looks like a Wine bug. MoI does happen to throw an exception when it checks to see if the name dialog gave back a value of -1 meaning cancel, but that exception is caught and ignored. But on your Wine build it's not being ignored so either the SEH exception handling is not working properly or maybe there's a setting for reporting "first chance" exceptions that needs to be turned off so that exceptions that are caught by the app don't register as a crash.

I"ll modify this for the next build though so no exception will be thrown when modal dialogs are closed.

- Michael
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 From:  Unknown user
8731.59 
Hi Michael.
Another line in the error list.
Vladimir.


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 From:  Michael Gibson
8731.60 In reply to 8731.59 
Hi Vladimir, it looks like the bug is that in V4 the construction line finishes when you release the mouse outside a viewport unlike V3, is that correct?

- Michael
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 From:  Unknown user
8731.61 In reply to 8731.60 
Yes, when you release the button, the connection is lost.
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 From:  Finema
8731.62 
Hi
I can't reproduce it on mac
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 From:  Unknown user
8731.63 In reply to 8731.62 
Hi Finema.
This is in Windows 7.
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 From:  Finema
8731.64 In reply to 8731.63 
OK Vladimir
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 From:  Michael Gibson
8731.65 In reply to 8731.61 
Hi Vladimir, I'm pretty sure I know what's going on there, it has to do with having everything under the Qt system now. Qt does an automatic "mouse grab" when the mouse button is still down. It should not be difficult to fix for the next beta, thanks for reporting it!

- Michael
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 From:  rich (RICHNOSWORTHY)
8731.66 In reply to 8731.1 
Hi Michael,

Working great so far. One thing seems to be that alt + middle mouse button doesn't pan the view for me. It rotates the viewport like alt + left mouse button.

I do use a wacom tablet so not sure if this is anything to do with it. However it works fine in v3, just not in this latest v4 beta.

Thanks
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 From:  Michael Gibson
8731.67 In reply to 8731.66 
Hi Rich, thanks for testing it!

> Working great so far. One thing seems to be that alt + middle mouse button doesn't pan the
> view for me. It rotates the viewport like alt + left mouse button.

Does just plain middle mouse button with no Alt at all do panning for you though?

I've had a couple others report this difference in view manipulation Alt key handling, and I have it on my list to investigate. I can't remember if it was a change requested by someone for compatibility with some other program like ZBrush or if it's just a bug. If it was a requested change I can make a setting to control it. I should know more when I've gotten closer to wiping off my remaining bug list.

I think the change from V3 though may be that it didn't make any difference if you held down Alt or not when using the middle button, while in v4 it's trying to do something different between plain MMB and Alt+MMB.

.... Ok, I just checked and yes in v3 Alt was just ignored for MMB it didn't matter if you held down alt or not so I was thinking Alt+MMB was unused. Then someone requested Alt+MMB to do rotate for compat with 3DS Max so I set that up for v4. I'll revert that change but make it an option in moi.ini .

- Michael
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 From:  Barry-H
8731.68 
Hi,
not sure if this as already been mentioned but I cannot copy and paste into Moi V4 shortcut keys.
From either inside the options shortcut keys or from outside of Moi.
Barry
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 From:  Metin Seven (METINSEVEN)
8731.69 
Hi Michael,

A full viewport control customization option still gets my enthusiastic vote. I would feel discriminated if alternate controls would be added for 3ds Max users, but not for Blender / ZBrush users. :) My cross-application viewport navigation controls are currently those of ZBrush (which regretfully doesn't allow viewport control customization):

RMB = orbit view
Alt + RMB (or, alternatively, MMB) = pan view
Control + RMB = zoom view

But Blender's controls are also much-used:

MMB = orbit view
Shift + MMB = pan view
Control + MMB = zoom view

Also, in MoI, panning differs between the perspective view (Shift + RMB) and the orthographic views (only RMB), while only RMB in the perspective viewport orbits the view. I find this a bit confusing.

Thanks,

Metin

———————

visualization • illustration • animation • 3D (print) design — https://metinseven.com

EDITED: 21 Dec 2017 by METINSEVEN

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 From:  Michael Gibson
8731.70 In reply to 8731.68 
Hi Barry,

re:
> not sure if this as already been mentioned but I cannot copy and paste into Moi V4 shortcut keys.
> From either inside the options shortcut keys or from outside of Moi.

It should work ok if you use a keyboard shortcut like Ctrl+V to do it, it's the right-click menu that doesn't work and it's on my bug list to fix that up.

- Michael
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 From:  Michael Gibson
8731.71 In reply to 8731.69 
Hi Metin, well I'm not planning some comprehensive emulation of 3DS Max, all I'm going to be doing is reverting the change to use Alt+MMB for rotate and put in an option in moi.ini like:
AltMiddleMouseRotate=y
that can be set to turn it back to that.

There are already an awful lot of ways you can control view navigation in MoI, for example to Pan you can use any of:

- middle mouse button (no modifiers just click down and drag).
- Shift + RMB
- Shift + Alt + LMB (as in Maya I think).

You can also set the "Rotate with middle button" option under Options > View > Rotate/Pan/Zoom options which will then make plain MMB do rotation instead of panning and plain RMB do pan.

Since there are 3 ways to do each thing already, trying to make it fully customizable would probably involve some big mess of options that I don't really want to try and work out.

But if you can figure out a strategically targeted option (like AltMiddleMouseRotate=y to enable 3DS Max type rotation behavior), it's a lot more feasible for me to put in a couple of those.


> Also, in MoI, panning differs between the perspective view (Shift + RMB) and
> the orthographic views (only RMB), which I find a bit confusing.

The way it works is shift+RMB will do pan in both the 3D and ortho views. Plain RMB does rotate, and since there is no rotation in the ortho views instead of doing nothing there it will do Pan, so that's actually a 4th way to do panning.

If you want one that will always pan in either perspective or ortho views, you can use any of plain MMB, Shift +RMB, or Shift+Alt+LMB , any of those 3 will do panning consistently in both 3D and ortho views.

- Michael
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 From:  rich (RICHNOSWORTHY)
8731.72 In reply to 8731.67 
Ah yes so MMB does pan for me in v4. Would be great to have the option to use ALT + MMB for pan if possible. For me it makes it simpler for muscle memory, in that you always hold alt to adjust the camera, but just use a different button for rotate, move and zoom.

Thanks Michael
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 From:  Metin Seven (METINSEVEN)
8731.73 In reply to 8731.71 
Hi Michael,

Thanks for taking the time for your elucidation, appreciated. I understand your arguments.

Actually, the single most important viewport hack I'd love to see in MoI.ini or the preferences is being able to use Alt + RMB to pan at all times, particularly in the perspective viewport. A second or alternative option I'd very much welcome is being able to use MMB for panning in all viewports.

Many thanks in advance.

Regards,

— Metin

———————

visualization • illustration • animation • 3D (print) design — https://metinseven.com

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