V4 beta Dec-12-2017 available now
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 From:  mkdm
8731.146 In reply to 8731.145 
Hello Michael!

How are you ? I hope fine :)

Did you plan to release a new beta soon ?

Thanks.

- Marco (mkdm)
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 From:  Michael Gibson
8731.147 In reply to 8731.146 
Hi Marco, doing fine here, thanks! Yes probably not too much longer for the next beta. Maybe Sunday, we'll see.

- Michael
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 From:  mkdm
8731.148 In reply to 8731.147 
Thanks!!

- Marco (mkdm)
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 From:  Michael Gibson
8731.149 In reply to 8731.148 
Hi Marco - a couple more days yet for the next beta.

- Michael
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 From:  mkdm
8731.150 In reply to 8731.149 
Wanderful!!

Thanks a lot!

- Marco (mkdm)
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 From:  eric (ERICCLOUGH)
8731.151 In reply to 8731.149 
Great news ...
Thanks Michael.
eric
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 From:  Rudl
8731.152 
Phantastic.

Can we hear what will be the innovations in the next beta.
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 From:  Michael Gibson
8731.153 In reply to 8731.152 
Hi Rudl, well there are a lot of various bug fixes, it will take me a while to collect up all the information so I'll do that after it's ready.

But hopefully it will be a turning point where I'll be able to focus mostly on brand new features after this release.

- Michael
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 From:  mkdm
8731.154 
Hello Michael!

When you can start to work on "new things", please add this little but very very useful feature :

The chance to capture Moi's viewport, like already Moi does, but with the addition of a flag or a scripting variable, to get a transparent background.
This feature would be perfect for everyone like me is often engaged in creation of 2D/3D image composition in print quality resolution.

Thanks a lot!

- Marco (mkdm)
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 From:  Michael Gibson
8731.155 In reply to 8731.154 
Hi Marco,

re:
> The chance to capture Moi's viewport, like already Moi does, but with the addition of a
> flag or a scripting variable, to get a transparent background.

I actually looked into that when you mentioned a month or so ago, but unfortunately I found that it is not a simple matter to incorporate that into MoI's current viewport display engine. Curve drawing is the part that makes it difficult - the display engine is expecting to blend the curves against a colored background and it's problematic for curves to write alpha values.

It's more straightforward with something that draws shaded polygons and not curves, and you can get that type of image out of MoI currently by exporting to .ai format, if you turn on the Shaded background image option a companion PNG file will be generated along with the .ai file.

- Michael
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 From:  mkdm
8731.156 In reply to 8731.155 
@You : "...It's more straightforward with something that draws shaded polygons and not curves, and you can get that type of image out of MoI currently by exporting to .ai format, if you turn on the Shaded background image option a companion PNG file will be generated along with the .ai file."

Ok Michael. I forgot this chance :)

I will try and let you know if it's good for what I want to do (image composition in very high resolution).

Thanks.

- Marco (mkdm)
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 From:  mkdm
8731.157 In reply to 8731.155 
Hi Michael!

I've tested and exported in AI in order to get hires images and the procedure is almost OK! :) Thanks for reminder.

But...I have only a final problem. What can we do to solve it ?

The problem is I need very very high resolution images (up to 16Kx16K) because actually Moi doesn't apply any kind of antialiasing to the generated images,
and I have to use the "trick" to have a very big image that I can scale down to about 4K or 2K in order to "blur" its edges and make, in this way, a sort of "manual antialiasing".

The problem is that in Moi, even if I specify a canvas resolution of 110 megapixel, the generated image file can reach a max resolution of 11039 x 6795, that is absolutely not 110 megapixel :)

You can see this behavior in these images :

I stay tuned. Thanks!





Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
8731.158 
And using this plugin ? You can put any resolution (following your hard memory avaible)


script: /* Print screen to the Clipboard */ var prev_background = moi.view.viewportBackgroundColor; moi.view.viewportBackgroundColor = 0x000000; moi.view.lineWidth = 4; moi.grid.display = false; moi.grid.showXYAxes = false; moi.ui.getActiveViewport().renderToClipboard( 2560, 2560 ); moi.view.lineWidth = 1; moi.grid.display = true; moi.grid.showXYAxes = true; moi.view.viewportBackgroundColor = prev_background;
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 From:  mkdm
8731.159 In reply to 8731.158 
Ok.

But...I'm sorry Pilou...I already know these things and they works very well but I was talking about the chance of having
the "viewport" captures not only in super hires but also with transparent background, and that feature is available only
in export to AI, but it seem that that command can't generate images grater than 110396 x 6795 and I need more.

Ciao!

- Marco (mkdm)
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 From:  Michael Gibson
8731.160 In reply to 8731.157 
Hi Marco,

re: 11039 x 6795 not adding up to 110 megapixels - I'll take a look at the calculation it's probably related to the aspect ratio of the image.

But if you need such a high resolution you'll probably need to use a rendering program to get it rather than using this feature in MoI.

- Michael
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 From:  mkdm
8731.161 In reply to 8731.160 
@You : "But if you need such a high resolution you'll probably need to use a rendering program to get it rather than using this feature in MoI."

No Michael.
I need exactly Moi for this, because I don't need to have a photorealistic rendering nor any other kind of rendering,
because any kind of "rendering" in so high resolution takes ages, also with very fast computer.

No, I need exactly what I usually do with Moi or Rocket 3F/NVIL.
That is, produce super fast viewport capture at very high resolution.
I'm currently using this kind of graphic to produce a kind of "digital art" not so obvious or common.
Or, at least, this is my actual aim.

I need those kind of hires images to create image composition of 2D/3D/digital painting/image processing.

If you let me use Moi to generate viewport capture up to 16k x 16k or at least 12k x 12k I'm happy :)


Please, let me know.

Thanks for your support.

- Marco (mkdm)
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 From:  Michael Gibson
8731.162 In reply to 8731.161 
Hi Marco, I'm sorry but no the focus of MoI is not currently on generating super high resolution bitmap images. That's the job that a rendering program is focused on.

MoI is able to generate images for you with a few different methods as you know, but it's for quick and simple jobs. Your need to do a super high resolution 16k x 16k image is not a simple job, so it's not something you should expect to get from MoI's current image generating toolset. At some point I do expect to have some more rendering tools built in though.

- Michael
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 From:  mkdm
8731.163 In reply to 8731.162 
Ok Michael. No problem :)

But...just a final question about this matter before concluding this conversation.

Given that Moi is already capable with the AI export to generate the bitmap representation of the viewport, up to 11039x6795, what is the difficulty to create the same image up to 16k x 16k or at least 12k x 12k ?

I'm not asking you to build a new algorithm or use a new library but only to tune it up to increase the resolution.
(Anyway, I don't know how this request can impact the current Moi's code)

Thanks again for your kind support :)

Ciao.

Marco (mkdm)
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 From:  Michael Gibson
8731.164 In reply to 8731.163 
Hi Marco, I did some testing here and it might be a limit in Windows - do you see any difference if you set a large paging file for the OS ?

- Michael
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 From:  Michael Gibson
8731.165 In reply to 8731.163 
Hi Marco, also check if you have set a memory limit in moi.ini under:

[Settings]
MaxProcessMemoryUseGB=


I just tested here and was able to make a 20322 x 12303 image. It will consume quite a large amount of memory though.

- Michael
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