Rendering - tips, tricks, experiences
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 From:  amur (STEFAN)
8728.20 
Hi Mik,

thanks for the detailed response. I think the trick with rendering larger images and then reducing them in pixel size afterwards
helps also to reduce the aliasing issues and not only getting rid of fireflies, without using the filter, because it should give the
render engine "more room" to draw those areas. At least, i remember this from long time ago when reading about render tips.

Best regards
Stefan
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 From:  mkdm
8728.21 In reply to 8728.20 
Hi Stefan.

@You : "... think the trick with rendering larger images..."

Yes, undoubtedly in this way you can get a less pixelated final image but at a cost of much more render time.
I you render a frame at 4K resolution and then you perform a scale down to a FullHD res, for sure you
will get a better looking image but the initial render time is increased by 4x!

If the time is a key, this method is not good at all.

You can get better results in terms of time and also, is some circumstances, in terms of quality,
if you use a software like Affinity Photo or others to apply a post process effect to the rendered images.

Furthermore...I've tried also the (now official) "Denoising" feature of Blender 2.79 and in many circumstances it can offer great improvement to the final render at a cost of a small fraction of increased time (about 20%).

Ciao!

- Marco (mkdm)
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 From:  mkdm
8728.22 
Hi everyone.

Just in order to close an open discourse...

After many considerations and tests I decided to get rid of the trial version of Simlab Composer Pro.

This was the third time I've given this software the chance to be included into my current pipeline,
but another time, and this time is the last time, I understood that this product makes no sense to me, now.

As I said I've invested my money into a "consumer" but powerful GPU (1080 Ti) and Simlab is CPU bound.
Furthermore its material database library is not better than the one I have with Thea Render,
and for all other "rendering things" I can leverage on Blender with its GPU Cycles engine,
and Blender can offer tons of features and is totally free.

If I decided to invest my money on a powerful multicore CPU (Ryzen or Threadripper or i9) rather than a GPU, maybe I could have given to Simlab another chance.

Have a nice day to all and thanks anyway for suggestions :)

Ciao!

Marco (mkdm)
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 From:  mkdm
8728.23 
Ah....the old ever green Blender's "Suzanne" :)

(Via FotoSketcher....thanks Pilou)



Ciao!

- Marco (mkdm)
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 From:  amur (STEFAN)
8728.24 
Hi Marco,

> If the time is a key, this method is not good at all.

I prefer quality over quantity and if i need super duper fast renderings
i can use a french Supercomputer... :-)


> You can get better results in terms of time and also, is some circumstances, in terms of quality,
> if you use a software like Affinity Photo or others to apply a post process effect to the rendered images.

Since this is a rendering tips and tricks thread it would be helpful for the general audience if you could
show us an example (original with some aliasing and one reworked with Affinity Photo).

Best regards
Stefan
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 From:  Karsten (KMRQUS)
8728.25 
Hello,

has someone tested CADRays?

- Karsten
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 From:  Metin Seven (METINSEVEN)
8728.26 
Hi Karsten,

I hadn't heard of CADrays yet, thanks, I'll check it out.

Also interesting is AMD Radeon ProRender. Fully free and supported by a number of 3D editors, including Blender and Maya. It uses OpenCL, so it utilizes rendering power of both CPU and GPU.

https://pro.radeon.com/en/software/prorender/

Regards,

— Metin

———————

visualization • illustration • animation • 3D (print) design — https://metinseven.com

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Message 8728.27 deleted 19 Dec 2017 by CEMORTAN_TUDOR

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 From:  Karsten (KMRQUS)
8728.28 In reply to 8728.26 
Hello Metin,

thanks for the link!
565MB download for the ProRender for linux. There was a time that a rendering tool fits to 3 3 1/4" disks with 1.4MB ... okay 25 years ago!

- Karsten
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 From:  amur (STEFAN)
8728.29 
Hi Karsten,

if you are looking for a small (Windows) production renderer maybe the famous japanese Redqueen
Renderer is something for you. It requires editing text files, in order to use this little and fast render
engine.

https://github.com/shinjiogaki/redqueen

and some gallery images:

http://azurite.jp/gallery/index.html

Regards
Stefan

EDITED: 21 Dec 2017 by STEFAN

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 From:  Metin Seven (METINSEVEN)
8728.30 
Hi Karsten and Stefan,

Karsten: Yeah, good old times when everything fitted on a few diskettes. :) Amiga rules! :D

Stefan: Wow, Redqueen's results looks great. It's a pity that the coder won't update it anymore, because he's employed by Solid Angle, creators of the Arnold renderer.

Regards,

— Metin

———————

visualization • illustration • animation • 3D (print) design — https://metinseven.com

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 From:  mkdm
8728.31 
Hi everyone!

Instant Light (realtime render engine), an amazing companion for Moi and 3D-Coat, has been updated to 1.5.11 stable beta!

On my Gtx 1080 Ti it has superb realtime performance.

https://www.youtube.com/watch?v=oR9jaxohxAY&t=7s





Ciao!

- Marco (mkdm)
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 From:  Finema
8728.32 In reply to 8728.31 
Hi,
There is a standalone or only plugin for C4D and others ?
Thanks
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 From:  mkdm
8728.33 In reply to 8728.32 
Hi Finema.

Actually it's a standalone software.

It's a specialized package for GPU bound realtime unbiased and biased renderings.

- Marco (mkdm)
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 From:  Finema
8728.34 In reply to 8728.33 
ha yes !
I don't find the link to download it on the site.
That's run on Mac ?
Thanks .
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 From:  mkdm
8728.35 In reply to 8728.34 
Hi Finema.


Here's where you can download the latest official beta

https://www.instantlightrt.com/try-buy.html

Click on "Download Official Release Version 1.5.11" and you will be redirected to their Google Drive

Just keep in minds these things :

1) after downloaded, for a correct installation run the installation exe as "Administrator"

2) The internal code of this software uses the DirectX 11+ routines very deeply so in order to get full access to all low-level optimization
you must run the software in Administrator mode ("Run as Administrator")

3) This realtime render engine it's very powerful but has a "non standard" UI, a little bit strange.
Follow the basic tutorials on their Youtube channel.
Once you learn the foundation and its philosophy then the fun begins :)

4) Instant Light pushes your GPU to its limit and it requires a powerful GPU.
From Gtx 900 series and up you should get very good performance.
With my Gtx 1080 Ti this software is amazing.
On my laptop with an old Quadro K3100M (768 cuda and 4GB of ram) it's only "sufficient"


Hope this help.

Ciao!

Marco (mkdm)
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 From:  Finema
8728.36 In reply to 8728.35 
Thanks a lot Marco !
Unfortunately the mac version is in closed beta.

EDITED: 23 Dec 2017 by FINEMA

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 From:  mkdm
8728.37 In reply to 8728.36 
Hello Finema.

Yes. Mac version is on the road.

But...if you can put your hands on a GPU powered windows machine, take a ride with the trial version of IL.
It's worth it.

As I said, and i want to be clear about this point, the software is still young and it is in advanced beta, so little bugs or "strange behaviors" still occurs,
and the IL team is working hard on these things.
But, believe me, when it comes to realtime rendering I can say that I never seen anything like this.

Absurd and crazy realtime engine ​​with STRT unbiased and ​global illumination with stunning quality!!

I think it's one the perfect companions for Moi and 3DCoat.

In these days I'm in contact with the IL team to ask them to produce new series of tutorials for beginners,
because, as I said, one of the things that is difficult about IL is its philosophy, how it works.

But when you understand its foundation it's like a video game :)

Ciao and....Merry Christmas and happy holidays!

- Marco (mkdm)
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 From:  Finema
8728.38 In reply to 8728.37 
Merry Christmas and happy holidays Marco !
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 From:  keith1961
8728.39 In reply to 8728.38 
You too Marco and all here:)
Keith
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