Problem with beveling edges
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 From:  Frenchy Pilou (PILOU)
8713.9 
N is for nodeeditor! ;)
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Pilou
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 From:  mdesign
8713.10 In reply to 8713.7 
Thanks Michael. That is exactly what I need.

Edit: I still don't know how to sweep those profile to get proper bevel. I've fived broken edges but after sweep bevel is still broken.

EDITED: 3 Dec 2017 by MDESIGN

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 From:  mdesign
8713.11 
So I`ve done next test. Now it`s solid. I`ve done it mostly with sweep and few triangles with network. Curves were rebuilt before surfacing. I`ve trimmed it with ShrinkTrimmedSrf command (just for case). I`ve used also script: /* Highlight naked edges */ var gd = moi.geometryDatabase; gd.deselectAll(); var breps = gd.getObjects().getBreps(); for ( var i = 0; i < breps.length; ++i ) breps.item(i).getNakedEdges().setProperty( 'selected', true ); Next I`ve joined it into solid.

So I have solid and I can`t bevel that edge. What causes this errors? How to prevent it?



In attachment below you can see what I`ve got after beveling those edge loop above.

EDITED: 3 Dec 2017 by MDESIGN

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 From:  mdesign
8713.12 In reply to 8713.11 
Ok. Manual filled solved my problem. This tutorial helped me a lot: http://k4icy.50webs.com/tutorials/Fillet_Using_Sweep_and_Blend.html . This works in my case.
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 From:  Michael Gibson
8713.13 In reply to 8713.11 
Hi Bartosh, so as far as the filleting goes, it can be difficult for fillets to be calculated on surfaces that come fairly close to being smooth to each other but actually meet at a shallow angle like the side pieces you have here. Fillets in such cases will tend to be very very small, fillets shrink down to 0 size at places where things are actually smooth to each other.

So for something like this with a patchwork of "almost smooth but not quite" surfaces meeting each other will not be likely to be filleted and you would need to use an alternate technique like you did.

- Michael
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 From:  mdesign
8713.14 In reply to 8713.13 
Thanks Michael, now I understand it much better.
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