Problem with beveling edges

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 From:  bartosh44
8713.1 
I would like to bevel those edges. I`ve tried it without success. Surfaces are watertight. I`ve build it as "network" from curves. I want to smoothly blend those surfaces. I`ve thought about 10mm bevel. I think that I`m doing something wrong.



May you point me to right direction.

Thanks in advance.
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 From:  futagoza (STEFAN)
8713.2 
Hi Bartosh,

you can fillet those edges, for example, with Autodesk 123 Design or Autodesk Inventor Fusion.

BTW: What are watertight surfaces?

Regards
Stefan
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 From:  Finema
8713.3 In reply to 8713.2 
Hi
Some points aren't join (see screenshot)
You must to clean..
I've use Sweep to create the surface and Join
After that, you can fillet to 10 mm or 20 mm
I join the file
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 From:  bartosh44
8713.4 In reply to 8713.3 
@futagoza: Thanks. I thought that is watertight (without holes). My bad. It wasn`t. Watertight term is from polygon modeling - especially for 3d printing (stl). It means that surfaces have no holes. This is mainly for closed shapes but I used it to surfaces. Maybe I used it wrong to open mesh but I thought about surfaces.

@Finema: Thanks a lot. How have you found that points (some command to find broken edges or not connected points)?

EDITED: 2 Dec by BARTOSH44

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 From:  Frenchy Pilou (PILOU)
8713.5 In reply to 8713.4 
<< Watertight term is from polygon modeling

Why not for nurbs modeling ? ;)

(here surfaces have no tickness! )



Here I want go to Radius for R = 0 for delete it but no result! (Bug ? it's the same with the V 3 !

So just erase the circle selected with key Delete or Red X bottom line! :)

EDITED: 2 Dec by PILOU

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 From:  bartosh44
8713.6 In reply to 8713.5 
Hehe I`m not feeling strong in naming things ;) (even in my native non-english language)

Thanks Frenchy for that advice.

I know that method. What if its only open surface with few patches. How to check is it watertight and were is the leak. Is in MoI some command to point me that there is a tiny hole or curves are not connected well?

I have lack of knowledge how investigate small errors where I see that my bevel doesn`t work.
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 From:  Michael Gibson
8713.7 In reply to 8713.6 
Hi Bartosh, the best way is to set up the script for highlighting naked edges from here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6051.2

Set that up on your N key and then when you push N see if edges in the middle of your object are being selected instead of only those around the outside rim where you'd expect the naked edges to be at.

- Michael
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 From:  bartosh44
8713.8 In reply to 8713.3 
@Finema: I can`t folow your steps with using sweep (or network) to get your result.

1) Please tell me how you found that gap?
2) How have you done sweep with those profiles?
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 From:  Frenchy Pilou (PILOU)
8713.9 
N is for nodeeditor! ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  bartosh44
8713.10 In reply to 8713.7 
Thanks Michael. That is exactly what I need.

Edit: I still don't know how to sweep those profile to get proper bevel. I've fived broken edges but after sweep bevel is still broken.

EDITED: 3 Dec by BARTOSH44

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 From:  bartosh44
8713.11 
So I`ve done next test. Now it`s solid. I`ve done it mostly with sweep and few triangles with network. Curves were rebuilt before surfacing. I`ve trimmed it with ShrinkTrimmedSrf command (just for case). I`ve used also script: /* Highlight naked edges */ var gd = moi.geometryDatabase; gd.deselectAll(); var breps = gd.getObjects().getBreps(); for ( var i = 0; i < breps.length; ++i ) breps.item(i).getNakedEdges().setProperty( 'selected', true ); Next I`ve joined it into solid.

So I have solid and I can`t bevel that edge. What causes this errors? How to prevent it?



In attachment below you can see what I`ve got after beveling those edge loop above.

EDITED: 3 Dec by BARTOSH44

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 From:  bartosh44
8713.12 In reply to 8713.11 
Ok. Manual filled solved my problem. This tutorial helped me a lot: http://k4icy.50webs.com/tutorials/Fillet_Using_Sweep_and_Blend.html . This works in my case.
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 From:  Michael Gibson
8713.13 In reply to 8713.11 
Hi Bartosh, so as far as the filleting goes, it can be difficult for fillets to be calculated on surfaces that come fairly close to being smooth to each other but actually meet at a shallow angle like the side pieces you have here. Fillets in such cases will tend to be very very small, fillets shrink down to 0 size at places where things are actually smooth to each other.

So for something like this with a patchwork of "almost smooth but not quite" surfaces meeting each other will not be likely to be filleted and you would need to use an alternate technique like you did.

- Michael
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 From:  bartosh44
8713.14 In reply to 8713.13 
Thanks Michael, now I understand it much better.
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