V4 beta Nov-27-2017 available now
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 From:  Metin Seven (METINSEVEN)
8704.8 
Many thanks for the new beta, Michael.

I've installed it and switched on the view controls (I usually have them switched off). I didn't encounter the mentioned issue in full-screen mode yet, but I did notice that if you click on the Area zoom button and then click + drag in the viewport, a construction line is created in stead of a zoom range. Only after a number of tries I discovered that after clicking on the Area zoom icon you need to click once again in the viewport to initiate the zoom range. It's not a bug, but interface-wise I think it would be more intuitive if you could immediately click + drag a zoom range once you've clicked on the Area zoom button, preferably from corner to corner. Just a minor thought.

Thanks,

Metin

———————

visualization • illustration • animation • 3D (print) design — https://metinseven.com
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 From:  Michael Gibson
8704.9 In reply to 8704.8 
Hi Metin, thanks for testing it! I think I'm getting close to figuring out the full screen thing, it seems to be a fairly delicate area.

re: Zoom Area - yes when you pick the center point for the zoom area that's a full 3D point pick that's happening there for the center point, so it behaves the same as if you were picking the first point for drawing a line for example and you can use snaps. That picked point will then become the rotation pivot point for the 3D view. That helps a lot with further view manipulations staying around that particular area of the model.

If it did a purely 2D drag like you're talking about, it would be difficult to control where the rotation pivot point is going to be located for the 3D view, that's the problem.

- Michael
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 From:  mkdm
8704.10 In reply to 8704.1 
Hello Michael.

@You : "...Shortcut keys with Shift..."

Thanks a lot for fixing!

And thanks also for the "Scripting" info :)

We'll catch up!

Ciao.

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
8704.11 
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  moujiik
8704.12 
Hi, when export to pdf, it seems we cannot change the default line weight.
Regards
Moujiik
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 From:  Michael Gibson
8704.13 In reply to 8704.12 
Hi Moujiik

> Hi, when export to pdf, it seems we cannot change the default line weight.

I can't repeat this over here, which weights are you setting, is it something other than the visible lines one?

- Michael
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 From:  Mip (VINC)
8704.14 In reply to 8704.1 
Hi Michael,

Mac full screen mode problem on OSX 10.9.5 still occurring here too.

Michel
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 From:  moujiik
8704.15 In reply to 8704.13 
Hi Michael, whatever ligne weight i input, it get back to default see video
Moujiik


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 From:  Frenchy Pilou (PILOU)
8704.16 
Pleased that you use my French UI! :)

But alas for your glitch that works like a charm for me ! V4 of the 27 nov 2017 (Windows 10)




PS :
Something different than you : i can't save on the folder where you are! <o=[

On other place that works fine! :)

EDITED: 29 Nov 2017 by PILOU

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 From:  Unknown user
8704.17 In reply to 8704.15 
Hi moujiik.
I have everything working well.
Windows 7.
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 From:  Michael Gibson
8704.18 In reply to 8704.15 
Hi Moujik, thanks for posting the video. It seems to be a problem with input fields and the particular way you're selecting the text. I can repeat your problem if I click and drag to select the text and make sure to release the mouse when off the field. If you do a single click on the field instead of a drag then that seems to work ok.

I'll investigate what's going wrong there, thank you for reporting it.

- Michael
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 From:  Michael Gibson
8704.19 In reply to 8704.18 
Hmmm, and now I can't get it to happen anymore. There seems to be some kind of focus problem with input fields though.

- Michael
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 From:  Metin Seven (METINSEVEN)
8704.20 In reply to 8704.9 
Hi Michael,

Thanks for the clarification of the Area zoom, makes sense.

A little reminder, although it's probably already on your to-do list: switching to full-screen mode on MacOS doesn't yet work using the system shortcuts — Control + Command + F to toggle full screen mode, or Esc key to exit full screen mode.

Having said this, I'd very much prefer Esc to solely remain a MoI function to cancel operations in stead of also exiting full screen mode. In ZBrush, pressing Esc to cancel an operation also exits full screen mode, and even exits ZBrush Edit mode at the same time, which is quite frustrating.

Command + M to minimize an application to the dock, and Command + H to hide an application both work fine with MoI.

Thanks,

Metin

———————

visualization • illustration • animation • 3D (print) design — https://metinseven.com

EDITED: 29 Nov 2017 by METINSEVEN

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 From:  Michael Gibson
8704.21 In reply to 8704.15 
Hi Moujiik, it looks like if you double-click on a field things will be messed up after that and you have to push Enter for the field to accept the change (which will also close the dialog). That seems to reliably reproduce it.

- Michael
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 From:  Unknown user
8704.22 
Hi Michael.
One more trouble. Buttons box.
To watch the video.
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 From:  Michael Gibson
8704.23 In reply to 8704.22 
Hi Vladimir, thanks for posting that video, I can reproduce that here. It will happen if you generate a degenerate rectangle for the base of the box. MoI v3 would just exit the command in that case and I will tune up V4 to behave the same instead of generating a script error.

- Michael
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 From:  Unknown user
8704.24 In reply to 8704.21 
I also repeated this.
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 From:  r2d3
8704.25 
setCameraAndTarget()

does not work in V4 but in V3.

This script should set the cam to point 50,50,50 and the target to point 0,0,0

script: camPt=moi.VectorMath.createPoint(50,50,50);targetPt=moi.VectorMath.createPoint(0,0,0);moi.ui.getActiveViewport().reset();moi.ui.getActiveViewport().setCameraAndTarget(camPt,targetPt);

(copy script, in moi hit tab and paste, hit enter)

Ralf
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 From:  BurrMan
8704.26 In reply to 8704.1 
Hi Michael,

Have you thought about some kind of setting for MoI regarding available RAM to the app as a user setting?

So now with 64 bit, if i crank some model meshing parameters, MoI can quickly gobble up all my RAM.

With tge 32 bit version, i could max out MoI and the worst would be i lock up MoI abd have to force quit it...

With the new 64 bit version, i can lock up the entire system and it can be problematic.

So if i know i have 16 or 32 gigs of RAM, i could set MoI to know to use 12 or 30 gigs, type of thing....

Thanks.
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 From:  Michael Gibson
8704.27 In reply to 8704.25 
Hi Ralf, re: setCameraAndTarget() in v4 , thanks for reporting this bug I've got it fixed up for the next beta.

- Michael
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