V4 beta Nov-13-2017 available now
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 From:  James (JFH)
8675.21 In reply to 8675.1 
Hi Michael,

Firstly, thanks for the V4beta! I look forward to big things
with my favourite app.

As already established, most tools don't work on a mac,
but I wanted to test custom UI and node editor.
As you can see both run with the beta, but this error
occurs when pinching on trackpad in NE.

Also some navbar buttons have disappeared.

Hope this helps
James


EDITED: 15 Jun 2019 by JFH

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 From:  Finema
8675.22 In reply to 8675.21 
Also, when I install Custom UI, I lost icons on the footer (File, Save, Undo, etc...) . (as we see in James screenshot)
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 From:  Michael Gibson
8675.23 In reply to 8675.22 
Hi Finema, for lost icons with CustomUI, that's because installing CustomUI writes a MoI v3 version of CommandBar.htm in place of the V4 one which is slightly different. So you can't install it by copying the CommandBar.htm directly like you did with v3, either you've got to splice the extra stuff into the new CommandBar.htm or wait for a v4 version of CustomUI.

In general since the UI is slightly different from v3 you can't just copy entire v3 customized UI files into v4, you've got to merge changes in with the new v4 structure.

- Michael
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 From:  Michael Gibson
8675.24 In reply to 8675.22 
More info on CustomUI missing icons - the missing ones are the ones that used the res:// protocol for getting the icon from moi_lib.dll binary resources. MoI v4 doesn't have any of those anymore and doesn't have a res:// protocol handler anymore so that's why those are missing. You'll need to splice in the v4 buttons for those ones instead of using the v3 buttons.

- Michael
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 From:  MajorGrubert (CARLOSFERREIRAPINTO)
8675.25 
Hello,

Congrats Michael! What a milestone! Big day for you and Moi3D users. Thanks a lot for your effort.

I have 2 questions:

1. v4 will live side by sie with v3, or will replace it?

2. There is any kind of migration soft for scripts? I believe v3 had some sort of batch copying scripts (and/or short keys)?

Thanks.

Carlos
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 From:  Michael Gibson
8675.26 In reply to 8675.25 
Hi Carlos, thanks! V4 can be used side-by-side with V3 and in fact I'd recommend having them both especially at the moment while there are rough edges being worked out. But it is my goal to stabilize v4 rapidly and get it to full parity with v3.

For migration it's just any custom scripts that you will need to copy over from the v3 commands folder into the v4 commands folder. You can copy the contents of the entire folder over and just say no to overwriting. Shortcut key definitions will come over automatically since they're stored in moi.ini and v3 and v4 will use the same moi.ini file.

- Michael
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 From:  Michael Gibson
8675.27 
Ok, so for the Mac version I'm getting close to solving it, I didn't catch it because it only gets messed up when packaging it up for deployment. The way library loading is organized on the Mac is pretty different from what I'm used to. Just part of the brave new world of a native Mac build...

- Michael
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 From:  Finema
8675.28 In reply to 8675.27 
OK Michael !
I'll wait for the custom Ui v4.
In fact I just want a button in the interface with which I can run extra scripts. (it's OK, i've just add a line code in CommandBar.htm V4)
I love the new clean interface of V4 on my Imac retina !

EDITED: 13 Nov 2017 by FINEMA

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 From:  PaQ
8675.29 
Hello,

Thanks Michael for this 64bit flavor !

I did a couple of test to push the mesher :

Engine V-Twin, by Aled J Taylor : +- 23M Ngones !!!

[LINK]https://grabcad.com/library/engine-v-twin-4-valve-heads-1[/LINK]



LAMBORGHINI AVENTADOR, by Fateh MERRAD : +-8M Ngones
[LINK]https://grabcad.com/library/lamborghini-aventador-lp700-1[/LINK]




EDITED: 16 Jan 2023 by PAQ

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 From:  mkdm
8675.30 In reply to 8675.29 
Hi PaQ.

Thanks a lot.

I was just about to ask Michael some url where to download some huge model for testing.

Thanks.

- Marco (mkdm)
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 From:  Michael Gibson
8675.31 In reply to 8675.28 
Hi Finema,

re:
> I love the new clean interface of V4 on my Imac retina !

Yeah it's kind of funny how it works out from really gross to really nice there. The text in particular.

I've managed to track down what was going wrong with those commands on the Mac version and will be able to have a fix tomorrow.

- Michael
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 From:  Michael Gibson
8675.32 In reply to 8675.29 
Hi PaQ, awesome looking results! Did you happen to look at how much RAM was being used for those?

- Michael
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 From:  mkdm
8675.33 In reply to 8675.18 
Hello Michael.

I did a quick and dirt test to load the HUUUUUGE file proposed by PaQ :

https://grabcad.com/library/engine-v-twin-4-valve-heads-1 (81MB more or less)

It took about 4 minutes and 40 seconds to load into Moi with my i7-4790K laptop (and Nvidia Quadro K3100M) !!!!

I've made some loading tests using both "drag and drop" and "File - Open"

During the loading Moi's was frozen and in some of the test its screen was totally black, sometimes not.
But, only when the screen was black the loading was successful.
When the screen was not black Moi's apparently discarded the model and at the and of loading Moi's viewport was totally empty.

The model is very heavy and with my Mesh Angle of 5 the rotation of the viewport was very very slow.

This is a screenshot. Please check at the Task Manager :)



This is a quick video : http://take.ms/5PDnw

Ciao!

- Marco (mkdm)
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 From:  Michael Gibson
8675.34 In reply to 8675.33 
Thanks for the tests Marco! One of the other things that I want to also work on for v4 is to move file loading off of the main thread so it won't look frozen and also have a progress bar. That will probably go along nicely with large file handling.

- Michael
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 From:  mkdm
8675.35 In reply to 8675.34 
Thanks for the info.

This is a good idea :)

Please, let me know if you think if it's ok that with a configuration like mine the loading time was normal.

4:50 minutes is a huge amount of time...

You can use the same model I downloaded from GrabCad (proposed by PaQ)

I stay tuned.

Ciao!

- Marco (mkdm)
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 From:  Michael Gibson
8675.36 In reply to 8675.35 
Hi Marco, 4:50 is a very short amount of time - it's been common in the past to wait many hours for processing something highly complex like that.

You can probably shorten the load time by setting your display mesh angle to a rougher angle like 30 degrees and uncheck "Add details to inflections". At some point here I think I'll be able to do the display meshing part using multiple cores which should help speed up file loading some.

- Michael
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 From:  Finema
8675.37 In reply to 8675.36 
2 minutes 30 to load Engine V twin 80 mo Step
With display mesh angle at 10 it's fluid > really good !
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 From:  mkdm
8675.38 In reply to 8675.36 
I repeated the same test using a mesh angle of 10.

2.7GB or Ram occupied and 3:55 minutes to load.

Well...I still consider this a long time :)

I know that comparing very different software is a useless thing but....just to give you a info :

the same model loaded into Rhino V6 WIP took about 1:25 minutes to load as a Block entity and with display style as Shaded.
And the rotation of the viewport was many times faster than in Moi.
I thought it was in this way because of the Block, but I have also "exploded" the Block into standard polysurfaces and the viewport performance
was still excellent.

Please check this video : http://take.ms/2hCTj


This is a screenshot :



@You : "...At some point here I think I'll be able to do the display meshing part using multiple cores which should help speed up file loading some..."

I think this will change the things a lot!

Thanks :)

- Marco (mkdm)
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 From:  mkdm
8675.39 In reply to 8675.36 
P.S. Tonight I will repeat the same test with my Desktop PC to see the difference with my laptop.

My PC config is :

Windows 10 64Bit Pro Eng
i7-7700K 4.5 Ghz (running at a real and constant 4.45 Ghz)
32 Gb DDR4 at 3000 Mhz
SDD NVME M2 Samsung Evo 500 GB
and...Custom Gtx 1080 Ti (11 TFLOPS in FP32 and 11 GB GDDR5X RAM)

- Marco (mkdm)
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 From:  bemfarmer
8675.40 
CommandBar.htm just needed one line added at line 80, for CustomUI to work, after copying customui and nodeeditor files to V4 ui, and _variousCommands
to V4 commands folder. (IMHO)

code:
				</vcenter>
>>>line 80+/->>>>>>>		<script type="text/javascript" src="customui/CustomInit.js" />
			</flex>
			
			<div>

				<span class="vspacer"></span>


If V4 window is NOT maximized, my large CustomUI _files screen only blinks on and disappears.

Some Icons are missing from nodeeditor screen.

(Best to let the pro's post modified files, I'm just an amateur :-)

Congratulations to Michael for the terrific upgrade!
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