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 From:  Cemortan_Tudor
8665.74 In reply to 8665.73 
yes, thats what i've wanted
u've reworked after all )))
I haven't read v4 script changelog
one future that i wanna add is to deselect edges and add factory to selection since most likely will be a join or union after that,
found only SelectLastCommandCreated from http://kyticka.webzdarma.cz/3d/moi/ and it works after end of the script
inside script with getCreatedObjects() will try to make planar from current selection -> error.
So it's good as it is !
thanks !
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 From:  Cemortan_Tudor
8665.75 
mirror Y
selected objects will mirror only one direction on Y axis and will be renamed with mirrorY,
on next pushed button all mirror will be deleted and replaced with new one (getBoundingBox check)
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 From:  Cemortan_Tudor
8665.76 
addded 'R' hotkey for round corners
Rectangle
Rect3pts
RectCenter

I'd wish to combine all 3 together under one runtime fuction with option to change to another one, later mb will do
also wanna ask if is any rect3pts with a center point , mirror being the first point, on axis of second

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 From:  Michael Gibson
8665.77 In reply to 8665.76 
Hi Cemortan_Tudor,

re:
> <...> any rect3pts with a center point , mirror being the first point, on axis of second

Sorry I'm not understanding this part, can you make a sketch to illustrate it?

- Michael
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 From:  Frenchy Pilou (PILOU)
8665.78 
@ Cemortan_Tudor
Have you somewhere a place where we can find all your new functions ?
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 From:  Cemortan_Tudor
8665.79 
selection 1, 2 ,3
red square should be as mirror, final result should be 2, 3 and right bottom corner of red square
could be written, i'm asking if smt like this was done before

EDITED: 8 Jun 2020 by CEMORTAN_TUDOR

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Message 8665.80 deleted 8 Jun 2020 by CEMORTAN_TUDOR

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 From:  Michael Gibson
8665.81 In reply to 8665.79 
Hi Cemortan_Tudor, sorry the part I don't understand is if you want to make a mirror of an existing rectangle why not use the Transform > Mirror command (or Transform > Copy) to do it rather than rectangle 3 pts?

However if you do want to use a 3 point rectangle for that you can use Construction lines to do point mirroring. When you place a construction line the mirrored end is available as a snap point. Here's an example:



- Michael
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 From:  Cemortan_Tudor
8665.82 
Thats the desired action, result
i'm doing now in 2 ways. except manual
1. make a rectangle, mirror, adjust, union
2. make a rectangle with center, move, adjust points
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 From:  Michael Gibson
8665.83 In reply to 8665.82 
Hi Cemortan_Tudor, I'm not sure if I understand correctly but if you want to make a rectangle with 3 points but with the first point being at the midpoint of the rectangle's edge you can do that now by placing one construction line at the start to get the snap points you need. When you create a construction line the mirrored point is available as a snap point to enable things like this:



- Michael
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 From:  Cemortan_Tudor
8665.84 In reply to 8665.83 
by u'r method, selection i've done to show proportions
they are not equal
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 From:  Michael Gibson
8665.85 In reply to 8665.84 
Hi Cemortan_Tudor, I think you're maybe not targeting the point that you need?

If you start a construction line here:


And end it here:


Then you will have 4 "end" snap points available. Those 2 above where and an additional one here:


And another one here:


For what you want, you want to target these 2:


You do not want to target these 2:


There will also be a "Mid" snap available here, you don't want this one either for this particular use.


- Michael

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 From:  Michael Gibson
8665.86 In reply to 8665.84 
Another demo:



- Michael
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 From:  Cemortan_Tudor
8665.87 
thanks, my fault, it makes a point snap upon releasing construction lines, it's not interactive
i'll build a tool for myself
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Message 8665.88 deleted 9 Jun 2020 by CEMORTAN_TUDOR

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 From:  Cemortan_Tudor
8665.89 
move with hotkeys restrictions, similar to blender
move +x/y/z
wanna add one more future for softimage users )) middle click -> move with restrictions to closest bbox axis location
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 From:  Frenchy Pilou (PILOU)
8665.90 
It's not dangerous to name your function with the same native one ?
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Cemortan_Tudor
8665.91 In reply to 8665.90 
i'm replacing natives with new ones, u can read comments where and what i've changed
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 From:  Cemortan_Tudor
8665.92 
move with hotkeys restrictions, similar to blender
move +
x/y/z
s - bounding box
a - screenspace (targetFrame)
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 From:  Michael Gibson
8665.93 In reply to 8665.91 
Hi Cemortan_Tudor, so just a heads up - when you replace the standard commands you can encounter 2 problems later on when installing new versions. The first problem is the new install won't have your mods in place so you'll need to reapply them. The second one is if the standard command has any other new functionality added you will lose that new functionality if you just copy over your entire modified file rather than merging your changes in to the new one.

So you can do that if you wish but it's not recommended and you will likely encounter some problems down the road.

What I often see happening with this type of customization is that it tends to bind you to one particular MoI version for a long time and then you're not able to get bug fixes and other new things with new program version updates.

- Michael
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