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 From:  Michael Gibson
8665.41 In reply to 8665.40 
Hi Marco,

re:
> Now when I select any big objects and I move it, thnen the edges are not displayed during the move
> and only when i finish move they're displayed again.
>
> Previously I had this feature turned off because i want to see always the edges when I move something.
>
> What i have to do ?

Please see here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7987.2

- Michael
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 From:  bemfarmer
8665.42 
With regular MoI settings, a couple of weeks ago, or so, when I was very very very zoomed in, I noticed a portion of some objects were not shown completely.
When I unzoomed, everything was normal. (I consider it normal behavior with standard settings.)
- Brian
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 From:  Michael Gibson
8665.43 In reply to 8665.42 
Hi Brian,

> With regular MoI settings, a couple of weeks ago, or so, when I was very very very zoomed in, I
> noticed a portion of some objects were not shown completely.

Yes, that's normal - it will happen in the 3D view if it has a perspective projection. You can avoid it by setting a parallel projection instead though.

It has to do with how video cards set up perspective transforms, they need a near clipping plane set some distance in front of the eye point and if you're zoomed in very closely you can get to where you see it.

There are also various other kind of strange things that can happen under extreme zoom that are just side effects from how floating point numbers work. The only way to avoid that would be to use some kind of specialized numeric handling rather than the floating point processing that's built into the CPU, it would incur some kind of tremendous speed penalty.

- Michael
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 From:  mkdm
8665.44 In reply to 8665.41 
Thanks a lot Michael!

I've set ProxyGenerationNumFaces to 10000 and the edges are always displayed now when I move objects.

Have a nice day.

- Marco (mkdm)
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 From:  Cemortan_Tudor
8665.45 
Hi Michael
I was thinking about easy implementation of hotkeys
example of drawing circle
c+s = circle center or c + c
c+d = circle diameter
c+f = circle 3pts or c + 3
c+g = circle tan or c + t
i was thinking about a delay when hitting tab that will execute code
tab cs = circle center
tab cd = circle diameter so on
ofc scripts inside should be renamed respectively, not to write full code for renaming current scripts for this purpose
so inside my commands i will have cf.js, cf.html instead of Circle3pt.js, Circle3pt.html
thats just idea, that u might think about !
thanks !
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 From:  Michael Gibson
8665.46 In reply to 8665.45 
Hi Cemortan_Tudor, I've thought about adding 2-character shortcuts in MoI, it's something that I'd like to look into in the future. It will involve modifying several areas of keyboard handling so there is a fair amount of work involved.

> ofc scripts inside should be renamed respectively, not to write full code for renaming current
> scripts for this purpose so inside my commands i will have cf.js, cf.html instead of
> Circle3pt.js, Circle3pt.html

This part wouldn't really be feasible though because it would require having the 2 letter keystrokes set up for everything by default. The approach to shortcut keys in MoI is that they're primarily things for you as an individual to customize, it is not a goal to make all commands have predefined shortcut keys by default.

- Michael
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 From:  Cemortan_Tudor
8665.47 In reply to 8665.46 
i try to avoid extra enter keystroke
since all my keyboard is almost to the r,f,v maximum
one more idea to look at..
option for 1 edge fillet, chamfer or other heavy calculation - to have a fast look of final result
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 From:  Cemortan_Tudor
8665.48 
fun with moi
Image Attachments:
Size: 248.6 KB, Downloaded: 103 times, Dimensions: 920x892px
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 From:  mkdm
8665.49 In reply to 8665.48 
Very nice!!

Thanks.

- Marco (mkdm)
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 From:  Cemortan_Tudor
8665.50 
if smb have free time i have a request for scripting
perspective camera from image
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 From:  Michael Gibson
8665.51 In reply to 8665.50 
Hi Cemortan_Tudor, that would probably be a pretty time consuming script to create, so it's probably not too likely to happen.

I'd recommend using already existing methods with other software, for example SketchUp:
https://help.sketchup.com/en/article/3000115

or Blender with BLAM:
https://blender.stackexchange.com/questions/33625/still-frame-camera-solve/33628

or here is a more manual method:
https://www.fxphd.com/tips/finding-the-cameras-position-tutorial/

or another method using Blender again:
http://www.chocofur.com/camera-matching-tutorial-in-blender.html

- Michael
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 From:  Cemortan_Tudor
8665.52 
easy script, remade from hide curve, toggle shaded mode (working with reference images)
script:var breps = moi.geometryDatabase.getObjects().getBReps(); var hide = true; for ( var i = 0; i < breps.length; ++i ) { var faces = breps.item(i).getFaces(); if ( i == 0 ) hide = !faces.item(0).hidden; faces.setProperty( 'hidden', hide ); }
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 From:  Frenchy Pilou (PILOU)
8665.53 In reply to 8665.52 
In French ;)
script:/* Bascule Mode Filaire Ombré en Mode Image */var breps = moi.geometryDatabase.getObjects().getBReps(); var hide = true; for ( var i = 0; i < breps.length; ++i ) { var faces = breps.item(i).getFaces(); if ( i == 0 ) hide = !faces.item(0).hidden; faces.setProperty( 'hidden', hide ); }

https://moiscript.weebly.com/filaire-ombreacute.html



PS : seems it's working in any mode ! (?)

EDITED: 26 May 2020 by PILOU

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 From:  Cemortan_Tudor
8665.54 
yes, i was searching on google, then on http://kyticka.webzdarma.cz/3d/moi/, havent found, made myself
thanks for new resource
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 From:  bemfarmer
8665.55 
Add English documentation prefix?

script: /*!Toggle shaded mode */ var breps =

- Brian
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 From:  Cemortan_Tudor
8665.56 
Clearing Ai exports with dynamic sketch - works perfectly - visual export bugs
Image Attachments:
Size: 33.4 KB, Downloaded: 105 times, Dimensions: 739x521px
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 From:  Michael Gibson
8665.57 In reply to 8665.56 
Hi Cemortan_Tudor, you might be able to reduce those by using a larger "Canvas megapixel resolution" value in the AI export options dialog. Maybe try doubling it and see if that helps. If you set it too high it can consume a lot of memory though.

- Michael
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 From:  Cemortan_Tudor
8665.58 
amazing stuff ))
from 1gb ram up to 4gb, resolution 25 -> 100, almost no rework needed
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 From:  Cemortan_Tudor
8665.59 
one more thing discovered, ai -> copy to clipboard - paste in moi works without any extra files, reversed doesn't work (
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Size: 138.5 KB, Downloaded: 79 times, Dimensions: 921x742px
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 From:  coi (MARCO)
8665.60 In reply to 8665.59 
hi,
there is a script for that:

script: /*! Copy AI format to clipboard */ moi.geometryDatabase.copyToClipboardAI();
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