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 From:  Cemortan_Tudor
8665.341 
in situation like this - both selected planar won't work
- Tudor -
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 From:  Michael Gibson
8665.342 In reply to 8665.341 
Hi Tudor,

re:
> in situation like this - both selected planar won't work

It's working fine for me over here, can you post the .3dm file where it isn't working?

If you want to cap planar ends of an object like that you can also select the whole object and then run Planar, it will build trimmed planes and also automatically join them.





- Michael

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 From:  Michael Gibson
8665.343 In reply to 8665.340 
Hi Tudor,

> is it possible to ivoke a script from current script ? not to rewrite all again ?
> from loft to shell

You can launch a new command from a command by using moi.command.execCommand( 'command_name' ); but that will cancel the current running command and the new one won't start until the current one has exited.

There isn't currently any way to launch a command as a kind of subroutine without exiting the current one. I have some ideas on adding that in the future.

- Michael
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 From:  Cemortan_Tudor
8665.344 
didn't know that it was such an option - selecting body - planar
i was doing as usual, selecting edges !
thanks !
- Tudor -
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 From:  Cemortan_Tudor
8665.345 
need some help with developing a function for move script
move arc -> draw helpers(points) on missing bbox frame (wanna use for arc -> draw points/aids for corners)
- Tudor -
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 From:  Michael Gibson
8665.346 In reply to 8665.345 
Hi Tudor,

re:
> need some help with developing a function for move script
> move arc -> draw helpers(points) on missing bbox frame (wanna use for arc -> draw points/aids for corners)

I'll need a lot more detailed explanation of what you're trying to do to be able to understand it and help.

- Michael
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 From:  Cemortan_Tudor
8665.347 
thinking more idea won't work
will be good for next version - where will be point selection in scripting
idea is simple
whenever i've determined there's an arc or simple bended curve draw aids on corners as shown - pivot points on missing corners
- Tudor -
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 From:  Cemortan_Tudor
8665.348 
extrude problems
i know there are ways around it, wanna show current
cylinder, cutted with a plane
selecting cutted smaller piece top face - extrude -> no problems, with cutted in between, extrude -> slows down and shows artifacts, any scale
- Tudor -
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 From:  Michael Gibson
8665.349 In reply to 8665.347 
Hi Tudor,

> will be good for next version - where will be point selection in scripting
> idea is simple
> whenever i've determined there's an arc or simple bended curve draw aids on corners as shown - pivot points on missing corners

Sorry I don't understand this at all. Are you looking for some way to make a point picker snap to those points you show?

What command is the point picker running in? Are you talking about a pointpicker in a new command you want to write or in an existing command?

- Michael
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 From:  Michael Gibson
8665.350 In reply to 8665.348 
Hi Tudor,

re:
> cylinder, cutted with a plane
> selecting cutted smaller piece top face - extrude -> no problems, with cutted in between, extrude -> slows down and shows artifacts, any scale

Can you please post a .3dm model file with the cut cylinder in it that you are seeing the artifacts with?

- Michael
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 From:  Cemortan_Tudor
8665.351 In reply to 8665.350 
extrude
- Tudor -

EDITED: 7 Nov 2021 by CEMORTAN_TUDOR

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 From:  Cemortan_Tudor
8665.352 In reply to 8665.349 
snap yes
there's no easy easy other then build construction lines
move/rotate from corner point,scale/copy .. etc -> mostly for 3d view
- Tudor -
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 From:  Cemortan_Tudor
8665.353 
another idea with arcs
polyline round corners -> add a snap point of last distance(red) on new drawn contruction line or holding shift snap line -> manual fillet or draw arcs
other words -> distance from a to b to project on b to c if it's a contruction line
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 From:  Michael Gibson
8665.354 In reply to 8665.351 
Hi Tudor,

re:
> extrude

Thanks for posting the file. What piece should I select and extrude to see the artifacts that you were asking about?

- Michael
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 From:  Michael Gibson
8665.355 In reply to 8665.352 
Hi Tudor,

> snap yes
> there's no easy easy other then build construction lines
> move/rotate from corner point,scale/copy .. etc -> mostly for 3d view

No easy way to do what exactly? I'm sorry but I'm not getting enough information from you to be able to understand what you're asking about here.

- Michael
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 From:  Cemortan_Tudor
8665.356 
https://youtu.be/2txgDjHsXIc?t=950
another future that will benefit
offset extend to cap surface
- Tudor -
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 From:  Cemortan_Tudor
8665.357 
external link, out of space https://www.sendspace.com/file/zara2u
any red/orange selection
- Tudor -
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 From:  Cemortan_Tudor
8665.358 In reply to 8665.355 
i'll post geometry later where i see benefits
as more detailed explanation
- Tudor -
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 From:  Michael Gibson
8665.359 In reply to 8665.357 
Hi Tudor,

re:
> external link, out of space https://www.sendspace.com/file/zara2u
> any red/orange selection

Thanks, I can repeat the extrude artifacts over here now. But they only seem to happen when the extrusion is a very small distance away. Once you move more than about 1 unit the artifacts disappear. Is it the same over there?

I think the artifacts are related to difficulty in doing boolean calculations on small slivery objects.

I might be able to improve this, I'll put it on my list of things to investigate. Thanks for sending it in.

- Michael
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 From:  Cemortan_Tudor
8665.360 
using rotate is possible to align parallel to one edge with one construction line, or ways todo it easier
- Tudor -
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