Lots of unkown
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 From:  Michael Gibson
8665.21 In reply to 8665.20 
Hi Cemortan, some commands like Loft keep track of whether the curves used for building the surface needed to be flipped or have their "seam" start/end point (for closed curves) to be modified from the curve's own natural direction and seam point in order to avoid making a twisted surface. This information is stored in a factory input so that if the curves are edited and a history recalculation is done it will use the same orientations and seam points from the original loft (which may be customized by the user by clicking on a closed curve or dragging a point) rather than trying to make new ones.

Usually this is done automatically by the loft factory but the function you are asking about will build the orientation list manually, the list will have one CurveOrientation object per curve passed in, the curve orientation object (IMoiCurveOrientation in the moi.idl file) has "flipped" and "seam" properties on it.

- Michael
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 From:  Cemortan_Tudor
8665.22 
I've made a script that extends tangecy by 2 units (for those who are using pipe, to extend current line by some extra units)
I'm bad at moi html and a binding ui will be later updated !
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 From:  Cemortan_Tudor
8665.23 
another script, same as in zbrush
quick snap 3d view to side/top/bottom other angles, if co-working with Iso view - perfect tool for 4 cutting
i'd wish this script in main moi!

there's a glitch .. while i was testing it so often, setting up upDownAngle, leftRightAngle, tiltAngle i still can see 1 extra frame of script execution... here Michael if will have time could help

EDITED: 9 Dec 2017 by CEMORTAN_TUDOR

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 From:  Michael Gibson
8665.24 In reply to 8665.23 
Hi Cemortan, I think there's a bug somewhere in setting tilt angles where you may need to set it twice in a row to get it to the full position, you might try setting it twice in your script and see if that helps for now.

- Michael
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 From:  Cemortan_Tudor
8665.25 In reply to 8665.24 
nope, didn't work
as much i don't feel that my computer is slow & it's not handling operations ! as far as i notice JS is doing on the fly, can't control timer or delay of execution.
not too important afterwall
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 From:  Cemortan_Tudor
8665.26 
Michael Hi !
It was mentioned before about loop, why not to grab from SpaceClaim the loop
alla(https://youtu.be/-oJ5Xypordo?t=1m47s)
if 1 edge is selected {
check if it's line/curve type ! check for closest surfaces
__if line
_____pick a point from edge of adjustment surface, make a frame from it with first 2 points, check the surface points if are alligned to the frame -> make selection
__if curves
_____can be 1'st, end point and any arbitrary from curve point -> frame & again checks -> make selection
}
// bassicly we are are checking if adjustment surfaces are flat, if not break )) manual selection!
if 2 edges are selected - run the scrit that u've done !

They are Limitations JS and this can be done only in CORE(i'll write about those later)
thanks !

EDITED: 17 Dec 2017 by CEMORTAN_TUDOR

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 From:  Cemortan_Tudor
8665.27 
I consider them as BUGS !
1. do the same in moi
https://youtu.be/-QDjJ67b3kA?t=2m35s
2. can make a video if it's needed
draw a rectangle, show points ON
click on a curve and start dragging
my intention is to change the hight/skew of rectangle, instead i obtain weird solutions :)
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 From:  Michael Gibson
8665.28 In reply to 8665.27 
Hi Cemortan, if you have points turned on and you drag on the main curve when it is not selected, it will use a drag mode used for adjusting control points to make the curve move through the point you are dragging, like this:



That method adjusts several control points in one action.

If you want to move the entire curve instead of adjusting control points while still having points on, you can do that by selecting the entire curve before dragging it, like this:



- Michael
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 From:  mkdm
8665.29 In reply to 8665.28 
Hello Michael!

@You "...if you have points turned on and you drag on the main curve when it is not selected, it will use a drag mode used for adjusting control points to make the curve move through the point you are dragging"

Thanks a lot for the tip. Very useful.

I didn't know this behaviour!

Ciao!

- Marco (mkdm)
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 From:  r2d3
8665.30 In reply to 8665.29 
Indeed... Moi is a never ending box of surprises...

BTW Marco, whats the meaning of this nice wine's name? Or are you also in the wine business? ;-)




Ralf:)
looking for moments of inspiration...
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 From:  mkdm
8665.31 In reply to 8665.30 
Hello Ralf!

LOL :)


Well..."Primitivo di Manduria" is a famous Italian DOP wine from the region "Puglia",
and "Moi", its name, means "Now", "Right now", "immediately".


https://en.wikipedia.org/wiki/Manduria#Primitivo_di_Manduria

http://www.cornalidivino.it/en/112/167/shop/varvaglione-moi-primitivo-di-manduria-dop


Ciao!

Marco (mkdm)
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 From:  Cemortan_Tudor
8665.32 
moi.ild converted to Javascript for intellisense/dictionary
most of description was token from http://moi.maxsm.net/api/
VsCode
Sublime

upcoming geometryFactory
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 From:  mkdm
8665.33 In reply to 8665.32 
WOW!!!

Amazing job Cemortan_Tudor !!

Very interesting.
Could be a great foundation to speed up script coding.

Keep on!

Ciao.

- Marco (mkdm)
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 From:  Cemortan_Tudor
8665.34 
geometryFactory for intellisense (vsCode)

upcoming HotKeys_Setup
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 From:  bemfarmer
8665.35 
Result of a quick web search:

"IntelliSense is a general term for a variety of code editing features including: code completion, parameter info, quick info, and member lists. IntelliSense features are sometimes called by other names such as "code completion", "content assist", and "code hinting."."

So if such files were added to the coding/text editors/environments, Visual Studio, or Sublime, they would assist with writing MoI scripts?

- Brian
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 From:  Cemortan_Tudor
8665.36 In reply to 8665.35 
yes, therefore where designed those scripts
-----
VsCode extension TypeSearch
Sublime extension All Autocomplete
---------
On http://moi.maxsm.net/api/ are not all the functionality provided by moi.idl & it's much easier to read JS scripts than IDL's
moi.js
. abstract variables are just for defining
. autocomplete - yes, both !
. JsDoc supported only by VsCode, haven't search deeper for sublime

geometryFactory.js -> created object to view factory inputs, screenshots are self explanatory
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 From:  Cemortan_Tudor
8665.37 
perhaps it was such subject
ways to make grid/line array with scaling/rotation option (no node plz)
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 From:  Michael Gibson
8665.38 In reply to 8665.37 
Hi Cemortan,

re:
> ways to make grid/line array with scaling/rotation option (no node plz)

You could try some of these plug-ins here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7574.5

The ScriptArray one is pretty simple code and can be customized.

- Michael
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 From:  Cemortan_Tudor
8665.39 
thanks michael, i dont have time to code so i've asked !
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 From:  mkdm
8665.40 
Hi Michael.

I'm sorry but i forgot how to reset a .ini setting that I accidentally changed, even if i don't remember :)

Now when I select any big objects and I move it, thnen the edges are not displayed during the move and only when i finish move they're displayed again.

Previously I had this feature turned off because i want to see always the edges when I move something.

What i have to do ?

Thanks.

- Marco (mkdm)
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