Best practise for model a spoon

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 From:  Moier (STARDUST)
8647.1 
Hi Moi’ers

Just wanted to shout out a question for best practise of model a Tea spoon.
I have tried networking curve shapes but I get some artifacts by that method

Thanks

/Stardust

*Michael for Nobel Prize*
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 From:  Michael Gibson
8647.2 In reply to 8647.1 
Hi Stardust, you might check out some Rhino tutorials to get some good ideas:
https://vimeo.com/111593972
https://www.youtube.com/watch?v=pZy_2wNt0Eg

And here's a previous thread:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4566.1

Pilou's method from here looks pretty good:
http://moi3d.com/forum/index.php?webtag=MOI&msg=718.1

- Michael
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 From:  Michael Gibson
8647.3 In reply to 8647.1 
Here's one based on Pilou's method from the above link.

Draw one profile curve in the Top view something like this:


Draw another profile in the Front elevation view something like this:


Mirror the Top profile so now you have 3 profiles you can Loft to make the initial surface. Select that surface and thicken it into a solid using Construct > Offset > Shell, then apply fillets:


- Michael

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 From:  Moier (STARDUST)
8647.4 In reply to 8647.3 
Woow

Thanks a million Michael

I've been struggling with networking, this works like a charm


Have a great weekend


/Stardust

*Michael for Nobel Prize*
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