Hi Salvador, welcome to the forum and to MoI!
re:
> Is it possible to manually set the absolute values of the surface points?
It is but it will be rather tedious. You'd need to turn on surface control points by selecting it and using Edit > Show Pts, then select a point and run the Transform > Move command. Snap the "Base point" for the move onto the point, and then for the second "Target point" step of the Move command you'd then type in your x,y,z value and push enter.
It would be more normal to enter in the points when you are creating the curves that you would generate surfaces from rather than doing it on the surfaces directly. Like when you're in the curve command drawing a curve you can type in an x,y,z value and push enter to give an absolute coordinate when it's asking you for the next point of the curve or line.
re:
> Also, I have ODCopyToExternal plugin and it is not working for me, has anyone tried it? If so, can
> you help me to install and configure the shortcut?
I'm not familiar with it but it looks like you'd copy all 5 files to the MoI commands sub-folder which should be at C:\Program Files (x86)\MoI 3.0\commands . Then you'd set up 2 shortcut keys, one for copying and one for pasting. For the copying one you'd put in ODCopyToExternal as the command name and for the paste one you'd put in ODPasteFromExternal as the command name.
You also may need to set the option to "Run as administrator" on the shortcut you use to launch MoI since it looks like the script writes a temporary .obj file in the commands folder and by default with regular program privilege level Windows will prevent modifications to anything in the Program Files directory.
The other thing is that trying to paste polygon data into MoI will probably not work very well since MoI is not designed to work with polygon data for modeling, it's designed to work with NURBS surface data for modeling and only exports to polygon data. The plugin converts polygon data by making an individual trimmed surface in MoI from every polygon but that will often result in an unwieldy and very heavy NURBS file and so it's not something I recommend doing. But going the other direction, copying from MoI into a polygon modeling program should be ok.
- Michael
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