Vertex colours?
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 From:  amur (STEFAN)
8623.28 
P.S. and how, if there was such a script would it handle the colors of a triangle? :-)



Regards
Stefan
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 From:  amur (STEFAN)
8623.29 
A better idea maybe would be to improve the random colors script,
so that it would allow to select color ranges or gradients.

Here are two examples:

The blobby cube was colorized with Wings3D and Jotero's Kitten
was colorized in Shade 3D with a color gradient script. Both techniques
uses faces (or in case of MoI patches, or imported .obj faces into MoI)
like the random color script for MoI.






Regards
Stefan

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 From:  bemfarmer
8623.30 In reply to 8623.27 
Hi Stefan
My example was based upon very limited understanding, that the vertex colors are a property of the exported mesh, in unknown export format.
From Polygon mesh - Wikipedia:
"It is also possible for meshes to contain other such vertex attribute information such as colour, tangent vectors, weight ..... "

So the question is, can MoI geometry database contain colour information for the vertices, which could be exported in some format?
http://moi3d.com/forum/index.php?webtag=MOI&msg=8201.7
...but after the boolean calculation is completed MoI will decompose objects into manifold volumes and only put manifold objects into its own geometry database.

I'm in over my head :-)

- Brian

Edit, one last link, Rhino/Grasshopper related, not MoI:
http://grasshopperprimer.com/en/1-foundations/1-6/1_What%20is%20a%20Mesh.html
So MoI cannot do this...?

EDITED: 12 Oct 2017 by BEMFARMER

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 From:  amur (STEFAN)
8623.31 
Hi Brian,

well, that question can only Michael answer. :-)

But the Grasshopper link, with it's examples, looks very interesting!
Thanks for providing the link!

I wonder however what export formats Rhino/Grasshopper uses
to save the edges? I know from Surface Evolver that Evolver files
uses edges to describe a model. The coloring of vertices, like shown
there, is possible with .obj and others.

Regards
Stefan
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 From:  Frenchy Pilou (PILOU)
8623.32 
Cool article!

Yes Grasshopper is like a Rolls for Nodes...

...but Elephant is like this! :)

---
Pilou
Is beautiful that please without concept!
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 From:  Michael Gibson
8623.33 In reply to 8623.30 
Hi Brian,

re:
> So the question is, can MoI geometry database contain colour information for the vertices, which
> could be exported in some format?

Currently the MoI geometry database does not have any color information associated with a vertex. It does have style colors that you can set on an edge, but an edge is not the same as a vertex, an edge is something that goes between vertices.

Here's an example:


That's got 5 different colored edges but they all share the same one vertex at the top. So it's not a match to try to use edge colors as vertex colors, which of the 5 edge colors would you pick for the one vertex?

- Michael
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 From:  bemfarmer
8623.34 In reply to 8623.33 
Thanks to Michael and everyone for the explanations.
- Brian
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 From:  Metin Seven (METINSEVEN)
8623.35 
Interesting thread!

Regarding formats supporting vertex colors: I usually use FBX to transfer vertex colors from Blender into ZBrush. Vice versa I export as VRML from ZBrush to have polypaint exported as vertex colors, but there's also a PLY zplugin for ZBrush.

A remark for those of you who are also using Blender and ZBrush: ZBrush uses a different vertex color approach than Blender. In Blender you can fill faces with a sharp border in the vertex colors, in ZBrush there's always a color blend into neighboring polygons when you fill a face.

— Metin
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