First post here!
Hey I tried doing a couple searches but I dont have a ton of time.
I go from, .step from the client, to rhino, to moi. I just noticed on the modo forum (where I originally asked this question) that there is a version 3 of MOI.
Well my original question was with the problem of normals I was having in Modo. I use to export, from MOI to Modo as .lwo files, then I would delete the imported normal map. But I would have so many polygons with facets in them, sometimes it would work if I took them polygons and beveled them in by 1 mm. But sometimes it would make the mesh worse.
So then I tried all sorts of different exports, (with version 2) and I found my best option was to export as an OBJ and keep the normal map created, if I deleted it, the polygons would get all FUBAR again. But I still have a few polygons here and there that are faceted.
Will upgrading to V3 fix any of these problems I am having with LWO export? Or am I reaching the peak of MOI.
On a side note as well. Will V3 allow me to export more at a time. I almost always reach the memory limit when I export more than about 75 mb of data from Rhino to Moi.
Thanks a lot!
|