WIP section. All about personal works, renderings, WIPs
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 From:  mkdm
8525.3 In reply to 8525.2 
Hi STEFAN!

Cool!
Simple but cool. Psychedelic rabbit!

Thanks.

- Marco (mkdm)
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 From:  amur (STEFAN)
8525.4 
Thanks Marco.

Regards
Stefan
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 From:  mkdm
8525.5 
Hi Everyone.

Little quick and dirty 3d doodle made using this FxGraph function posted by @bemfarmer (http://moi3d.com/forum/index.php?webtag=MOI&msg=6447.33)

Just less than 5 minutes to model one single piece in Moi, export, apply shader and rendered inside 3D-Coat bult-in renderer.

Bye.



Marco (mkdm)
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 From:  mkdm
8525.6 
P.s. A little variation.....(Moi + 3D-Coat + Affinity Photo)

Bye.

- Marco (mkdm)
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 From:  amur (STEFAN)
8525.7 
Nice Marco,

did you rounded the edges with 3DCoat, or are they MoI fillets?

Regards
Stefan
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 From:  mkdm
8525.8 In reply to 8525.7 
Hi STEFAN.

@You : "...did you rounded the edges with 3DCoat, or are they MoI fillets?..."

Oh no.
This time I had only some free minutes and really not time to try the more complex method.

But in this case I had no problem to perform filleting directly in Moi, so no need to try alternative ways.

Anyway, I've also did a fast test with the 3D-Coat voxel method.

1) Without retopology (1.5M polygons)

The video capture : https://monosnap.com/file/SnOlPzTYZvMPlMnF9sfUAZRVu8JDgp

Thee screen capture :



2) After default retopology (86K polygons)

The video capture : https://monosnap.com/file/6ID8FX2P77F3uyZ9PGuiDMp0hi9oon

Thee screen capture :



Bye.

- Marco (mkdm)
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 From:  amur (STEFAN)
8525.9 
Hi Marco,

thanks for the info!

Regards
Stefan
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 From:  mkdm
8525.10 
Hi everyone!

I made this little 3d doodle based on Max's FXGraph3D script and Moebius example by Mike (MGG942) (original post http://moi3d.com/forum/index.php?webtag=MOI&msg=8534.1)

Workflow : Moi -> 3D-Coat (Voxel, round edges, UV, Texturing) -> Blender (setup scene and cycles render), Affinity Photo (post process)

Made in about two hours just for fun. As you can see there are some voxelization artifacts in the center of the model.

The 3dm file : https://monosnap.com/file/5vUf2aenq93RJe8rLhQliED9NkoFnr

Moi's screenshot :



The final work.



Bye.

Marco (mkdm)

EDITED: 30 Jul 2017 by MKDM

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 From:  TOM (SIRTOM)
8525.11 In reply to 8525.10 
Great work ! Love that rusty texture created in 3Dcoat.
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 From:  mkdm
8525.12 In reply to 8525.11 
Hi SIRTOM.

Thanks!

- Marco (mkdm)
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 From:  TyRuben
8525.13 
Nice.
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 From:  mkdm
8525.14 
Hi everyone.

Just a little break during daily (rather tedious) Android developing job...

How funny can be Twist results even with a very simple object...

Workflow : Moi3D -> 3DCoat (Painted directly in Paint Room over hi-poly without retopo and UV) -> Affinity Photo

The 3dm file : http://take.ms/0mjn8

The screen Moi's capture :



The final results retouched in Affinity Photo :





Bye!

- Marco (mkdm)
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 From:  Tam (TAMNT)
8525.15 
Hi this is my latest project. Everything was modeled in Moi3d, render in Blender.
Can't upload all of them so here is the link: https://www.artstation.com/artwork/l4aWG
Hope you like this !
Image Attachments:
Size: 607 KB, Downloaded: 47 times, Dimensions: 1119x1080px
Size: 1.8 MB, Downloaded: 34 times, Dimensions: 1920x1485px
Size: 1.3 MB, Downloaded: 26 times, Dimensions: 1920x1399px
Size: 960.2 KB, Downloaded: 43 times, Dimensions: 1920x1080px
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 From:  mkdm
8525.16 In reply to 8525.15 
Hi Tam!

Very cool and interesting.

If I can say a word, I find your renderings a little bit underexposed.
Maybe a little bit more global illumination could give better results.
Only a personal opinion.

Thanks.

- Marco (mkdm)
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 From:  Tam (TAMNT)
8525.17 In reply to 8525.16 
Thank Marco.
I will check that again. Still playing with Cycles these days. Need to make more control on those thing.

Thanks again man !
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 From:  mkdm
8525.18 In reply to 8525.17 
Hi Tam. You're welcome!

Have a nice day

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
8525.19 
Cycle is cool but this one seems also cool! :)

---
Pilou
Is beautiful that please without concept!
My Gallery
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Message 8525.20 deleted 5 Aug 2017 by MKDM

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 From:  mkdm
8525.21 
Hi everyone.

**EDITED POST**

I've spent a couple of hours to find a way to produce very fast, quick and dirty 3d concept art rendering using my current software pipeline.

Actually my aim is to get rid of the whole tedious and so time consuming task of Retopo, UV, Texturing, Export all stuff to external renderer.

All this extra work for me is totally a waste of time when I only want to produce quick renderings of concept models as fast as possible.

In this stage I'm not looking for photorealistic results.

So, after spending some time and searched here and there on forums, especially on 3D-Coat's forum, I have found a workflow that could give me great results
considering all I have said before.

The workflow involves 3D-Coat Vertex painting with PBR shaders.
In this way I can apply shaders directly into the sculpt room over very High-Poly mesh voxels and perform texturing with Smart Materials in Paint Room,
without the need to do Retopo and UV.

For this my very first experiment I have used this workflow :
1) Moi + Rocket3F for creating the base mid-poly mesh
2) Import into 3D-Coat and voxelize the mesh to get a High-Poly mesh
3) 3D-Coat PBR Shaders and Smart materials directly over High-Poly mesh
4) Performing a quick render with 3D-Coat's built in renderer

I will continue to investigate this workflow and also with the alternative PTEX workflow inside 3D-Coat.

This final scene in 3DCoat is 47 Mil polygons.
I made the final composition with Affinity Photo.

Bye!

- Marco (mkdm)
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 From:  mkdm
8525.22 
Hi everyone!

...second case study for a better understanding of this workflow :
Moi3D -> 3D-Coat Voxels -> 3D-Coat PBR Shaders -> 3D-Coat built in renderer

In 3D-Coat I used only PBR shaders without jumpint into Paint Room and without Smart materials (texturing)

I have created all textures for Shaders with Filter Forge 6.

No Retopo, no UV, no export anything outside 3D-Coat.

In 3D-Coat I have only applied some very simple deformation on high-poly voxels using the Build brush and Stencil in Sculpt Room.

Project title : "Nonsense Engine 01"

Final scene in 3D-Coat is about 17 Mil poly.

Total time to complete the whole project, from scratch to final renderings composition, about 3 hours and half.

Image composition and final effects in Affinity Photo.

Here's the base 3dm Moi project : http://take.ms/LZ8Gt

Here's the final result :



Here's the Moi screenshot :



Here's the 3D-Coat project screenshot :



Bye!

Marco (mkdm)
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