WIP section. All about personal works, renderings, WIPs
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 From:  keith1961
8525.25 
I didnt want to start a new thread for this so looked for the most appropriate existing thread. Hope you don't mind. It's a nostalgic post for old Amiga gamers prompted by Sketchfab's new sound feature : https://skfb.ly/6sQ7T

Kickstarter anyone?
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 From:  mkdm
8525.26 In reply to 8525.25 
Hi keith1961.

@You : "...old Amiga..."

Oh...I got a lot of good memories about the Amiga age.
Commodore machines were my very first serious computers since 1985
and I started to play seriously with CG with an Amiga 500!!

IMHO the Commodore Amiga series was the most advanced personal computer of the whole computer science history (also with Sinclair).

But I don't want to start in this thread a discussion about Amiga history :)

Bye.

- Marco (mkdm)
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 From:  keith1961
8525.27 In reply to 8525.22 
Its got an interesting retro quality to it. It would have knocked people socks of in 1997;)
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 From:  mkdm
8525.28 
Hi everyone.

Referring to one of my latest post about the "vintage" Bryce (http://moi3d.com/forum/index.php?webtag=MOI&msg=4446.79)
here's another quick and dirty renders created with Wings3D, Moi, 3D-Coat, Bryce, Affinity Photo.

It's based on this great tutorial by David Brinnen : https://youtu.be/4eWB3KXBuUA

Bye!



- Marco (mkdm)
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 From:  amur (STEFAN)
8525.29 
Hi all,

a little test with my Stanford bunny quad mesh, imported into MoI and then i used Max's subd script
to smooth the mesh.
After that i separated the NURBS patches and saved as .obj again to auto colorize the individual parts
and did an additional toon render pass, to obtain the wireframe look, in Shade3D.



Regards
Stefan

EDITED: 14 Aug 2017 by STEFAN

Attachments:

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 From:  mkdm
8525.30 In reply to 8525.29 
Hi STEFAN.

Cool render.

It's an interesting topic : http://graphics.stanford.edu/data/3Dscanrep/

Bye.

- Marco (mkdm)
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 From:  amur (STEFAN)
8525.31 
Thanks Marco.

Yes, the Stanford repository is well known and the models there are very often used
in scentific works.

Regards
Stefan
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 From:  mkdm
8525.32 
Hi everyone!

Little quick and dirt render while learning InstantLight.

Workflow : Moi (for the base concept), 3D-Coat (voxelization, retopo, painting), InstantLight (GI realtime rendering)
All effects (bloom, noise, dirty, GI, shadows, LUT...) are in realtime.

This is the low-res rendering :



Here's the 4K version : http://take.ms/Sf7tR

Here's the starting base concept in Moi :



Bye!

Marco (mkdm)
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 From:  mkdm
8525.33 
Hi everyone!

I had some fun with the topic posted by @AndrewG at http://moi3d.com/forum/index.php?webtag=MOI&msg=8554.1

So I made some modelling test based also on an idea taken from @BurrMan (http://moi3d.com/forum/index.php?webtag=MOI&msg=8554.14)
and I created my very personal interpretation.

Here's the 3dm file : https://monosnap.com/file/pvrsQIISEbsC3JGGVXbyhQcsNt1Ado
(All objects are perfect solids inside Moi.)

Here are some Moi's screen shots :





And here's the 3DCoat quick render :



(full size : https://monosnap.com/file/VrAzEmY8H2caymDjleSmNCj13hMc5H)

Bye!

- Marco (mkdm)
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 From:  mkdm
8525.34 
Hi everyone!

Going further into practicing with the superfast workflow : Moi -> 3D-Coat

This is my latest concept : "Metal ET Plant"

Here's the 3dm file : http://take.ms/o3UQO

Here's the Moi's screen capture :



Here's the 3D-Coat quick render. Full scene is about 22 Mil polygons in voxel mode.
NO UV NO RETOPO, ONLY VERTEX SHADERS.



Here's the hires version :

https://monosnap.com/file/uhk8QbHJaW0wetNPjMZdfmVFZY0SIz.png

From scratch to finish, including final composition in Affinity Photo, about 3 hours.

Bye!

- Marco (mkdm)
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 From:  mkdm
8525.35 In reply to 8525.34 
P.S. As you can see the perspective is exaggerated with a great FOV value inside 3DCoat.

- Marco (mkdm)
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 From:  mkdm
8525.36 
Hi everyone!

Taking inspiration from this thread of AlexPolo (http://moi3d.com/forum/index.php?webtag=MOI&msg=8587.1) I have created these objects in Moi.

The starting model was a simple extruded disc with two circular holes.
I have modified the starting model in several ways.

Final renderings in 3D-Coat with Vertex Shader.

This is the 3dm file : http://take.ms/aU3jI



and these are the rendered objects :









Bye!

- Marco (mkdm)
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