WIP section. All about personal works, renderings, WIPs
 1-2  3-22  23-36

Previous
Next
 From:  amur (STEFAN)
8525.23 
Hi Marco,

interesting. It seems to me that with your fast workflow your are also only
interested in very fast model creation. Have you ever considered to save your
basemesh in MoI as NGon+quads so that you may try to bevel (for difficult fillets
in MoI) in your poly modeler, or have you already tried to use PaQ'S Houdini
round edges method to obtain a much lower poly count, even if todays machines
handle those poly counts easily?

Regards
Stefan

BTW. Your uploaded model file is not a MoI base .3dm, but a 3DCoat final
one.

EDITED: 6 Aug 2017 by STEFAN

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
8525.24 In reply to 8525.23 
Hi STEFAN.

@You : "...Your uploaded model file is not a MoI base .3dm, but a 3DCoat final one..."

Ops...you're right :)

Here's the correct 3dm file : http://take.ms/MMjWh

@You : "...It seems to me that with your fast workflow your are also only interested in very fast model creation..."

Yeah! Actually this is exactly my main goal. That is, producing concept models with a super fast workflow, regardless the poly count.
With my "i7-7700K + Overclocked Gtx 1080 Ti" I can manage very high poly count models with a sufficient ease.
Of course its always better to have less poly count but with the particular workflow I'm practicing (3D-Coat Voxels + PBR Shadres)
good results can be achieved only with High-polycount models.

My intention is to investigate this workflow at least for a few more weeks before make a final decision.

For what I'm testing so far this workflow has a super big advantage for me : getting rig of Retopo-UV phase, and this is more than enough for me right now.

Clearly this workflow, based entirely on 3D-Coat, is good only if you don't need photorealistic renderings.
And for fast concept modelling, the overall quality of the 3D-Coat's built in renderer + PBR Shaders is good enough.
And anyway, you can always jump into Paint Room and apply Smart Materials for a more advanced texturing process.
But I will investigate more in depth this aspect later on.

@You : "...Have you ever considered to save your basemesh in MoI as NGon+quads so that you may try to bevel
(for difficult fillets in MoI) in your poly modeler, or have you already tried to use PaQ'S Houdini round edges method to obtain a much lower poly count..."

I'd really like to investigate also this workflow involving Houdini but right now my free time is very limited so I can focus only one aspect at a time.
Furthermore, as I said before, in order to use 3D-Coat's PBR shader I need high-polycount mesh, otherwise I should get bad rendering results.

Anyway, I hope soon or later to investigate also PaQ's round edges workflow.

For what I want to practicing now, the workflow involving Moi + 3D-Coat is very very good.
Especially for modelling of mechanical/hard surface objects.
In this way I can model very fast with Moi because I can totally get rid of fillet issues,
and with 3D-Coat's voxel system I can easily transform the hard surface model into a more natural looking objects,
using sculpting capabilities of 3D-Coat.


Anyway, it's a very funny workflow. And it's almost all it's thanks to the "Gtx 1080 Ti". A true beast.

Bye!

Marco (mkdm)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  keith1961
8525.25 
I didnt want to start a new thread for this so looked for the most appropriate existing thread. Hope you don't mind. It's a nostalgic post for old Amiga gamers prompted by Sketchfab's new sound feature : https://skfb.ly/6sQ7T

Kickstarter anyone?
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
8525.26 In reply to 8525.25 
Hi keith1961.

@You : "...old Amiga..."

Oh...I got a lot of good memories about the Amiga age.
Commodore machines were my very first serious computers since 1985
and I started to play seriously with CG with an Amiga 500!!

IMHO the Commodore Amiga series was the most advanced personal computer of the whole computer science history (also with Sinclair).

But I don't want to start in this thread a discussion about Amiga history :)

Bye.

- Marco (mkdm)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  keith1961
8525.27 In reply to 8525.22 
Its got an interesting retro quality to it. It would have knocked people socks of in 1997;)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
8525.28 
Hi everyone.

Referring to one of my latest post about the "vintage" Bryce (http://moi3d.com/forum/index.php?webtag=MOI&msg=4446.79)
here's another quick and dirty renders created with Wings3D, Moi, 3D-Coat, Bryce, Affinity Photo.

It's based on this great tutorial by David Brinnen : https://youtu.be/4eWB3KXBuUA

Bye!



- Marco (mkdm)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
8525.29 
Hi all,

a little test with my Stanford bunny quad mesh, imported into MoI and then i used Max's subd script
to smooth the mesh.
After that i separated the NURBS patches and saved as .obj again to auto colorize the individual parts
and did an additional toon render pass, to obtain the wireframe look, in Shade3D.



Regards
Stefan

EDITED: 14 Aug 2017 by STEFAN

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
8525.30 In reply to 8525.29 
Hi STEFAN.

Cool render.

It's an interesting topic : http://graphics.stanford.edu/data/3Dscanrep/

Bye.

- Marco (mkdm)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  amur (STEFAN)
8525.31 
Thanks Marco.

Yes, the Stanford repository is well known and the models there are very often used
in scentific works.

Regards
Stefan
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
8525.32 
Hi everyone!

Little quick and dirt render while learning InstantLight.

Workflow : Moi (for the base concept), 3D-Coat (voxelization, retopo, painting), InstantLight (GI realtime rendering)
All effects (bloom, noise, dirty, GI, shadows, LUT...) are in realtime.

This is the low-res rendering :



Here's the 4K version : http://take.ms/Sf7tR

Here's the starting base concept in Moi :



Bye!

Marco (mkdm)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
8525.33 
Hi everyone!

I had some fun with the topic posted by @AndrewG at http://moi3d.com/forum/index.php?webtag=MOI&msg=8554.1

So I made some modelling test based also on an idea taken from @BurrMan (http://moi3d.com/forum/index.php?webtag=MOI&msg=8554.14)
and I created my very personal interpretation.

Here's the 3dm file : https://monosnap.com/file/pvrsQIISEbsC3JGGVXbyhQcsNt1Ado
(All objects are perfect solids inside Moi.)

Here are some Moi's screen shots :





And here's the 3DCoat quick render :



(full size : https://monosnap.com/file/VrAzEmY8H2caymDjleSmNCj13hMc5H)

Bye!

- Marco (mkdm)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
8525.34 
Hi everyone!

Going further into practicing with the superfast workflow : Moi -> 3D-Coat

This is my latest concept : "Metal ET Plant"

Here's the 3dm file : http://take.ms/o3UQO

Here's the Moi's screen capture :



Here's the 3D-Coat quick render. Full scene is about 22 Mil polygons in voxel mode.
NO UV NO RETOPO, ONLY VERTEX SHADERS.



Here's the hires version :

https://monosnap.com/file/uhk8QbHJaW0wetNPjMZdfmVFZY0SIz.png

From scratch to finish, including final composition in Affinity Photo, about 3 hours.

Bye!

- Marco (mkdm)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
8525.35 In reply to 8525.34 
P.S. As you can see the perspective is exaggerated with a great FOV value inside 3DCoat.

- Marco (mkdm)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  mkdm
8525.36 
Hi everyone!

Taking inspiration from this thread of AlexPolo (http://moi3d.com/forum/index.php?webtag=MOI&msg=8587.1) I have created these objects in Moi.

The starting model was a simple extruded disc with two circular holes.
I have modified the starting model in several ways.

Final renderings in 3D-Coat with Vertex Shader.

This is the 3dm file : http://take.ms/aU3jI



and these are the rendered objects :









Bye!

- Marco (mkdm)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages:  1-2  3-22  23-36