WIP section. All about personal works, renderings, WIPs
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 From:  mkdm
8525.1 
Hi everyone!

I hope that you like this new group and want to use it to share your personal works, renderings and WIPs.

In this way, everyone can post comments, suggestion, appreciation and other stuff relating to each shared personal work.

Have a nice day!

- Marco (mkdm)
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 From:  amur (STEFAN)
8525.2 
Hi Marco,

here is a doodle i made of 55 spheres with MoI. But please don't ask how i made this, because i did
the base NURBS model some years ago and forgot the name of the Software which helped me to do
this with MoI.

Hope you like.

https://www.behance.net/gallery/55030111/Stanford-Bunny-Experiment

Regards
Stefan
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 From:  mkdm
8525.3 In reply to 8525.2 
Hi STEFAN!

Cool!
Simple but cool. Psychedelic rabbit!

Thanks.

- Marco (mkdm)
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 From:  amur (STEFAN)
8525.4 
Thanks Marco.

Regards
Stefan
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 From:  mkdm
8525.5 
Hi Everyone.

Little quick and dirty 3d doodle made using this FxGraph function posted by @bemfarmer (http://moi3d.com/forum/index.php?webtag=MOI&msg=6447.33)

Just less than 5 minutes to model one single piece in Moi, export, apply shader and rendered inside 3D-Coat bult-in renderer.

Bye.



Marco (mkdm)
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 From:  mkdm
8525.6 
P.s. A little variation.....(Moi + 3D-Coat + Affinity Photo)

Bye.

- Marco (mkdm)
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 From:  amur (STEFAN)
8525.7 
Nice Marco,

did you rounded the edges with 3DCoat, or are they MoI fillets?

Regards
Stefan
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 From:  mkdm
8525.8 In reply to 8525.7 
Hi STEFAN.

@You : "...did you rounded the edges with 3DCoat, or are they MoI fillets?..."

Oh no.
This time I had only some free minutes and really not time to try the more complex method.

But in this case I had no problem to perform filleting directly in Moi, so no need to try alternative ways.

Anyway, I've also did a fast test with the 3D-Coat voxel method.

1) Without retopology (1.5M polygons)

The video capture : https://monosnap.com/file/SnOlPzTYZvMPlMnF9sfUAZRVu8JDgp

Thee screen capture :



2) After default retopology (86K polygons)

The video capture : https://monosnap.com/file/6ID8FX2P77F3uyZ9PGuiDMp0hi9oon

Thee screen capture :



Bye.

- Marco (mkdm)
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 From:  amur (STEFAN)
8525.9 
Hi Marco,

thanks for the info!

Regards
Stefan
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 From:  mkdm
8525.10 
Hi everyone!

I made this little 3d doodle based on Max's FXGraph3D script and Moebius example by Mike (MGG942) (original post http://moi3d.com/forum/index.php?webtag=MOI&msg=8534.1)

Workflow : Moi -> 3D-Coat (Voxel, round edges, UV, Texturing) -> Blender (setup scene and cycles render), Affinity Photo (post process)

Made in about two hours just for fun. As you can see there are some voxelization artifacts in the center of the model.

The 3dm file : https://monosnap.com/file/5vUf2aenq93RJe8rLhQliED9NkoFnr

Moi's screenshot :



The final work.



Bye.

Marco (mkdm)

EDITED: 30 Jul 2017 by MKDM

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 From:  TOM (SIRTOM)
8525.11 In reply to 8525.10 
Great work ! Love that rusty texture created in 3Dcoat.
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 From:  mkdm
8525.12 In reply to 8525.11 
Hi SIRTOM.

Thanks!

- Marco (mkdm)
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 From:  TyRuben
8525.13 
Nice.
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 From:  mkdm
8525.14 
Hi everyone.

Just a little break during daily (rather tedious) Android developing job...

How funny can be Twist results even with a very simple object...

Workflow : Moi3D -> 3DCoat (Painted directly in Paint Room over hi-poly without retopo and UV) -> Affinity Photo

The 3dm file : http://take.ms/0mjn8

The screen Moi's capture :



The final results retouched in Affinity Photo :





Bye!

- Marco (mkdm)
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 From:  Tam (TAMNT)
8525.15 
Hi this is my latest project. Everything was modeled in Moi3d, render in Blender.
Can't upload all of them so here is the link: https://www.artstation.com/artwork/l4aWG
Hope you like this !
Image Attachments:
Size: 607 KB, Downloaded: 60 times, Dimensions: 1119x1080px
Size: 1.8 MB, Downloaded: 52 times, Dimensions: 1920x1485px
Size: 1.3 MB, Downloaded: 43 times, Dimensions: 1920x1399px
Size: 960.2 KB, Downloaded: 50 times, Dimensions: 1920x1080px
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 From:  mkdm
8525.16 In reply to 8525.15 
Hi Tam!

Very cool and interesting.

If I can say a word, I find your renderings a little bit underexposed.
Maybe a little bit more global illumination could give better results.
Only a personal opinion.

Thanks.

- Marco (mkdm)
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 From:  Tam (TAMNT)
8525.17 In reply to 8525.16 
Thank Marco.
I will check that again. Still playing with Cycles these days. Need to make more control on those thing.

Thanks again man !
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 From:  mkdm
8525.18 In reply to 8525.17 
Hi Tam. You're welcome!

Have a nice day

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
8525.19 
Cycle is cool but this one seems also cool! :)

---
Pilou
Is beautiful that please without concept!
My Gallery
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Message 8525.20 deleted 5 Aug 2017 by MKDM
 

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