How to get rid of all filleting issues if you don't need a REAL fillet
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 From:  mkdm
8512.57 In reply to 8512.55 
Hi PaQ.

Thanks a lot for this very interesting off-topic.

But...@You : "..as they are just a poly mesh...."

What do you mean ?

I know that if I extract nurbs edges in Moi I get just....curves. Not mesh.

What am I missing ?

Thanks.

Marco (mkdm)

EDITED: 24 Jul 2017 by MKDM

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 From:  amur (STEFAN)
8512.58 
An interesting read for a new Bevel Shader.

https://developer.blender.org/D2803

Regards
Stefan
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