How to get rid of all filleting issues if you don't need a REAL fillet
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From:
mkdm
24 Jul 2017 (57 of 58)
8512.57
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8512.55
Hi PaQ.
Thanks a lot for this very interesting off-topic.
But...@You : "..as they are just a poly mesh...."
What do you mean ?
I know that if I extract nurbs edges in Moi I get just....curves. Not mesh.
What am I missing ?
Thanks.
Marco (mkdm)
EDITED: 24 Jul 2017 by MKDM
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From:
amur (STEFAN)
21 Aug 2017 (58 of 58)
8512.58
An interesting read for a new Bevel Shader.
https://developer.blender.org/D2803
Regards
Stefan
some 3D doodles
my keybase page
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