Suggestion : Distribute objects
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 From:  Michael Gibson
8503.41 In reply to 8503.40 
Hi Pilou,

re:
> Seems there is a glitch on your new command Distribute when you define a length!

It looks like you're giving it an invalid length, your length is shorter than the width of the objects.

The command is for distributing objects with even spacing between them across a length. If your length is less than the total width of the objects then it is not possible to do that.

- Michael
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 From:  mk (MARKY)
8503.42 In reply to 8503.40 
If the distribution length is 1/3 of one object width it looks like this, so another option would be picking the distance instead of putting in numerical value.
And watching how it changes, before the final click.
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 From:  Michael Gibson
8503.43 In reply to 8503.40 
Hi Pilou,

re:
> Cubes are 10 * 10 *10 !

Then your length should be a minimum of 30 for 3 such cubes to be able to fit with 0 space between them. As you go larger than 30 then there will be spacing added between them.

- Michael
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 From:  Frenchy Pilou (PILOU)
8503.44 In reply to 8503.43 
< As you go larger than 30 then there will be spacing added between them.

OK ! Was not evident at first view! :)
Confusion (for me) between "on a length" and "absolute distance" between object...
that is an another one existing...

EDITED: 3 Jun 2022 by PILOU

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 From:  mk (MARKY)
8503.45 In reply to 8503.42 
It could be another 1D Scale but limited to the Distance not the objects.
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 From:  mk (MARKY)
8503.46 In reply to 8503.38 
Hi Michael,

Is it a big deal to have in MoI a Scale option as in ScalePositions in Rhino?
Situation when you have several objects and you want to scale a space between them not the objects?
In Rhino it is even a polar option for objects arrayed circular.

Marek
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 From:  Michael Gibson
8503.47 In reply to 8503.46 
Hi Marek,

re:
> Is it a big deal to have in MoI a Scale option as in ScalePositions in Rhino?

Is it like the ExplodeMove command in Moi?

https://moi3d.com/4.0/docs/moi_command_reference10.htm#explodemove
https://moi3d.com/forum/index.php?webtag=MOI&msg=10060.6

- Michael
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 From:  mk (MARKY)
8503.48 In reply to 8503.47 
Hi Michael,

No, not at all:

see this, please:
https://youtu.be/uqOJP1NAJMI?t=511

Marek
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 From:  Michael Gibson
8503.49 In reply to 8503.48 
Hi Marek,

re:
> No, not at all:
>
> see this, please:
> https://youtu.be/uqOJP1NAJMI?t=511

That is doing the same thing as ExplodeMove in MoI.

Here's a demonstration, compare the result to the video you linked:



- Michael
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 From:  mk (MARKY)
8503.50 In reply to 8503.49 
Well -

- YES!!!

I was misled by the command name.

Thank you, Michael.

Marek
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 From:  mk (MARKY)
8503.51 In reply to 8503.50 
BTW,

Where can I find a list of all commands as I may not know about other gems of this type?

Marek
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 From:  Michael Gibson
8503.52 In reply to 8503.51 
Hi Marek, in the reference section of the help file go to "Additional commands":
https://moi3d.com/4.0/docs/moi_command_reference.htm



- Michael

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 From:  mk (MARKY)
8503.53 In reply to 8503.52 
Hi Michael,

Great, thank you as I found only these here: http://kyticka.webzdarma.cz/3d/moi/ - 'List of commands without UI button' - but the older version.

Marek

As always - read the manual first...
;-)
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