Inverse in Blend?

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 From:  Frenchy Pilou (PILOU)
85.1 

Is there a way to "inverse" something in the function "Blend" when you obtain A against B?
For obtain B after result A, I must inverse side "A" or rotate the right rectangle A :)
(all rectangles are "solid plane" )
or maybe inverse the order of the clics ? :)
Seems works :)
Is that normal?

EDITED: 8 Sep 2006 by PILOU

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 From:  Michael Gibson
85.2 In reply to 85.1 
It's not the order of the clicks, it's the location of the clicks.

When you pick the edges, you need to click on them nearby the ends that you want to match up.

- Michael
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 From:  Frenchy Pilou (PILOU)
85.3 

Thx! Cool trick!
Terrific ! A mystery disappeared :)
http://www.silo3d.com/forum/showpost.php?p=60523&postcount=28

EDITED: 8 Sep 2006 by PILOU

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 From:  Michael Gibson
85.4 In reply to 85.3 
I suppose it wouldn't hurt if there was "Flip" button in the options for blend that would let you have a chance to flip it then as well.

- Michael
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 From:  Michael Gibson
85.5 In reply to 85.3 
> http://www.silo3d.com/forum/showpost.php?p=60523&postcount=28

Oops, your graphic there is not quite right - you don't want to click near the middles, you want to click closer to one end than in the middle, but it needs to be on the same ends that you want to have matching.

- Michael
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 From:  Frenchy Pilou (PILOU)
85.6 In reply to 85.5 

So I will add your text to the drawing :)
Done, and sorry for this little misunderstand but it was a little confused for me :)
In any case a very strong function!

EDITED: 9 Sep 2006 by PILOU

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