Sci fi game model prototyping
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 From:  overthere
8490.16 
My current workflow is to model in MOI, obviously :), making sure to keep separate copies of parts / models pre boolean so that I can easily alter things / reuse items.
Each part of the model I will want to be a different material, painted steel, chrome etc. I assign to a different style.

Once finished I export a low and high poly version of the model in obj format as triangles, tweaking the low poly setting to see how little geometry I can get away with and still retain shapes.
I then take the low poly into 3D coat (https://3dcoat.com/home/) and use the auto UV options to quickly generate a good enough UV in a couple of minutes maximum.
I then apply the UV's out to the model with only one material applied, this is because I only want one UV space for the whole game model.

Its then over to Substance Painter (https://www.allegorithmic.com/products/substance-painter), I import the UV'd low poly model and then bake ID, normal and Curvature maps from the high poly model.
I can now easily apply different materials to specific areas by masking using the ID mask and generate wear effects automatically using curvature maps. The normal map from the high poly model gives me nice smooth rounding on curved surfaces. Once done I simply export out the game ready maps and apply.

Taken together I can therefore go from finished geometry to textured game asset extremely quickly with minimal effort!

EDITED: 8 Aug 2017 by OVERTHERE

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 From:  mkdm
8490.17 In reply to 8490.16 
Hi overthere!

Thanks a lot for sharing. Very interesting.

I think that one of the best method to learn CG in general is sharing one's personal workflow.

Bye.

- Marco (mkdm)
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 From:  Nicholas Caldwell (NICHOLASCALDWELL)
8490.18 In reply to 8490.17 
Thanks for sharing your workflow! I'm impressed that it's an inexpensive workflow, too, which is important to me!
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 From:  overthere
8490.19 In reply to 8490.15 
Cartoon style rocket for one of our latest club games


EDITED: 16 Feb 2019 by OVERTHERE

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 From:  overthere
8490.20 In reply to 8490.19 
Cartoon style car that's going to be having the rocket as a pick up. Surprised how far I could get with carving with curves and for the way we work quick and done is a plus :)



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 From:  mkdm
8490.21 In reply to 8490.20 
Very nice!

- Marco (mkdm)
My Procreate portfolio
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 From:  overthere
8490.22 
Mother board style upgrade card for spaceship terminal
Image Attachments:
Size: 75.9 KB, Downloaded: 38 times, Dimensions: 967x766px
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 From:  Cody (ECHOLOCATING)
8490.23 
This is one of my favorite threads. Keep 'em coming. ;-)

-- Cody

 

 
Dark Gray Theme (Compatible with MoI 3.0 and MoI 4.0 Beta)
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 From:  overthere
8490.24 In reply to 8490.23 
Realised I forgot to add on a game we released https://deepbluezengames.itch.io/core-runners, all the models apart from the curved/bulbous part of the ship were made in MoI :)


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 From:  Frenchy Pilou (PILOU)
8490.25 
Funny game! Bravo!
Is it somewhere Keys / functions ?
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 From:  overthere
8490.26 In reply to 8490.25 
Thanks, they are on the page I linked too, but I've copied below as well:

Controls:

Android - Touch left or right of screen to steer, touch top of screen to boost

PC - A - left D- right Space - Boost
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 From:  Frenchy Pilou (PILOU)
8490.27 In reply to 8490.26 
Thx for the infos!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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