Wow, Keith that looks super impressive! I haven't modeled anything like this before so it's cool to see someone do it. Also thank you so much for the YouTube link
Hi Kuro
Thank you and you're welcome. It's a shame it doesnt shell very well for the purposes of 3d printing which is what Marv was trying to achieve. Of course with moi there will be a better way of making the same thing.
Keith
I take Keith's Radial file, then de-feature and shell the base shape. Then I can join the shelled result onto the top detail:
This is leaving the detail at a larger depth. If that little extra material "Just had to be removed", I would handle this by keeping the original "Spoke" pieces as they were before the Boolean. Most likely these can be shelled as separate objects. They can then, at this stage, be Boolean cut from the underside, to create that part of the shell.
The depth of my shell was a bit greater than was mentioned (.03125). I would have had to remove the cuts between the spokes, then recut them after, because they are deeper than that.
Hi BurrMan
I didnt know you could Join object like that, so thanks for the video. I did do this which seems simpler but no way could I shell the whole thing. I even tried onshape as advised by Michael. It must sometimes be really frustrating to do this sort of thing for a living and to a deadline.