Hi Swegmang, can you please post your 3DM model file so I can take a look at your actual geometry instead of only screenshots?
If you're trying to fillet along this line here:
the problem with that is the fillet needs to go on this surface here:
But that surface only touches the fillet edges at a single point instead of having an actual edge shared in common. MoI's filleter only knows how to construct fillets between surfaces that share an edge in common, it won't know how to make a fillet going on that surface above.
For fillet ordering, usually you want to do the largest radius ones first and smaller radius ones later. But if you're doing them all the same radius it tends to be better to do those all at once instead of separately, that tends to gives the filleter a better shot at stopping the fillet before they collide into each other and making a corner juncture patch where they all meet. If you do them separately it means the second round of fillets now is going to have to treat the corner patches as additional geometry to fillet across.
If you have a situation where the filleter just isn't going to be able to work you can instead trim away some area to make an opening and use Construct > Blend to put in a blend surface there instead of filleting.
I may be able to give better advice if I could see your geometry though.
- Michael
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