Points to Curve
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 From:  scott (SSHWARTS)
8431.14 In reply to 8431.12 
Yes except it wants to then close the curve (remember that I'm starting from a closed curve in this case).
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 From:  scott (SSHWARTS)
8431.15 In reply to 8431.11 
That does work well and I've used that, tho sometimes trying to get a line/curve in place for trim is difficult depending on the curve (I find it easy for planar, not as much for non.
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 From:  Michael Gibson
8431.16 In reply to 8431.13 
Hi Pilou,

> Does this different than Menu Select / Invert ?

It's the same as that.

- Michael
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 From:  Michael Gibson
8431.17 In reply to 8431.14 
Hi scott, how was the curve you're working on created, was it done only through drawing it with control points or were other operations done on it?

There are more things that can make up a NURBS curve than just the control points, stuff like a non uniform knot vector and weights. If your curve is structured using things like that, then just drawing a new control point curve through those same points won't produce the same exact shape.

Also another thing is your point selection start or end only on corner points? Because if not then that's another thing that will change shape as a new curve will touch the first and last point.

Could you please post an example curve so I could take a look?

- Michael
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 From:  Michael Gibson
8431.18 In reply to 8431.15 
Hi scott,

re:
> That does work well and I've used that, tho sometimes trying to get a line/curve in
> place for trim is difficult depending on the curve (I find it easy for planar, not as
> much for non.

For using Trim, there's an "Add trim points" button you can click which will then let you pick points directly on the curve to use as the cutting spots, you don't have to draw in another line or curve only.

- Michael
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