how to join 2 object ?
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 From:  nordzway
8424.1 
Hi,

I have a little problem,

How i can join/ Paste perfectly this 2 object without passing 1h whit rotation tool ^^ ? i try with " orient " without success

Is there another solution ?

the 2 object have 2 different tilt.

thank you.
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 From:  Michael Gibson
8424.2 In reply to 8424.1 
Hi nordzway, can you please post the 3DM model file with your objects instead of only a screenshot?

That will help make it easier to see the details like how non planar each end is.

- Michael
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 From:  bemfarmer
8424.3 In reply to 8424.1 
Hi nordzway.

Do the two objects remain in their current location?
Are you trying to "blend" the two objects together with another section of tube?
- Brian
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 From:  BurrMan
8424.4 In reply to 8424.1 
Use the transform-move tool to move one object to the other by snap point "quads", the use transform rotate-axis command and set axis perp to quad, tgen drag opposing quad to other quad snap and run edit-join.
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 From:  nordzway
8424.5 
problem solved, thank you all ;)
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 From:  Michael Gibson
8424.6 In reply to 8424.5 
Hi nordzway, if you can post your 3dm model file I can show you how to do the positioning using the Orient command, the way to do it is to set it up by defining 3 points not just using one point. After placing the initial point you have then drag the x axis of the tripod towards the second common point, then drag the y axis to the third point. You do that on each object and it will lock them together.

If you were to post your model file it would be a lot easier to show you with your specific case. It would help a lot in general if you would post your model file along with your question instead of only a screenshot.

- Michael
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 From:  nordzway
8424.7 In reply to 8424.6 
here is .3dm

( just 2 pipe i want to join ^^ ) border to border not welding or Something...
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 From:  Michael Gibson
8424.8 In reply to 8424.7 
Hi nordzway, so to orient it you need to have 3 snap points you can identify on each object.

Your object only has 2 "natural" snap points on each side so you'll have to set up a third point, if these objects were copies of each other it would be easiest to mark a third point to the side using Draw curve > More > Point before copying it so it was all ready to go right away. For your case here you'd instead need to do something repeatable on each piece to set up the third point, here I've drawn in a line using 2 end snaps:



Then I created a second line starting at the midpoint and using "Perp/Perp" snap like this:



Then to simplify the explanation a little bit I trimmed the first line so I've got this:



So now the 3 points are like this:



You can now use Orient on your objects, and if you just snap each orient origin point onto the juncture of those lines the default orientation method will probably do what you need with lines at 90 degrees to each other like I've set up here. Click on any one particular axis to mark it as the "primary axis", it will then get a dot on it. Then if you grab one of the other axes you can drag them around the marked one if needed. Here's a demo video:



To do it in the manual way you would turn off "Align to objects" mode for each pick (because you're going to be doing all the orientation yourself so just turn off the initial alignment to surface normal and curve tangents), and then place the origin at pt#1, drag the x axis and release it at pt#2, and drag the y axis and release it at pt#3.

It simplifies things if you set up 2 perpendicular lines as above though.

- Michael

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 From:  nordzway
8424.9 In reply to 8424.8 
Thank you again for your good explanation

its work like you but if i make a thrid copy of the merged pipe and if i try to paste them to the two other, i cant

i cant accross orient tool and i cant orient correctly the différent axis off the cross...
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 From:  nordzway
8424.10 In reply to 8424.9 
if y try to add another pipe to the two first, its no working ^^
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 From:  Michael Gibson
8424.11 In reply to 8424.10 
Hi nordzway, please post the 3DM model file with your 3 pipes in it and I will take a look.

In the future when you have a question about something not working please also post the 3DM model file instead of only a screenshot.

- Michael
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 From:  nordzway
8424.12 In reply to 8424.11 
hi michael, its the same file .3dm like before

i just duplicate the second pipe and try the same orient tool

but is not working

I have possibly more than 50 pipe need to be re oriented like this ^^

here is the .3dm

thank you for your time !
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 From:  Michael Gibson
8424.13 In reply to 8424.12 
Hi nordzway, it looks like the complication there is that the orientation picker in "Align to objects" mode will by default flip the tripod by 180 degrees to make the y-axis pointing in the upwards world z-axis direction. That isn't so good for your case here and it means you would need to rotate things by 180 degrees in order to compensate for that.

I'll investigate that to see if I can tune that up for V4 but for now you will need to grab the y axis line and drag it by 2 90 degree increment steps to get your proper result. You can then click the axis pointing outwards to set it as the primary axis with the dot on it, and then rotate around it as needed.

Here's what it looks like:



- Michael
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 From:  Michael Gibson
8424.14 In reply to 8424.1 
Hi nordzway, also maybe a different way which would be easier would be to rotate the object around its own end rather than making a copy off to the side and then orienting the copied object.

To do the rotation way, select your pipe segment and run Transform > Rotate > Rotate Axis. Pick the axis line at the endpoints you can snap to, then check the "Make copies" checkbox, type 180 and push Enter to make a copy of that segment rotated by 180 degrees and then push Escape to exit the command.

Then if you want to pivot the new segment around, have an axis line prepared and do another Rotate axis of the new segment with "Make copies" disabled.

- Michael
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 From:  nordzway
8424.15 In reply to 8424.14 
I thank you for all these explanations

(I know I ask strange things)

Thank you for the time you take to explain, it is a real pleasure to know that we have help like this.

;)
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 From:  Michael Gibson
8424.16 In reply to 8424.15 
No problem nordzway! :)

Also here is a demo video of using Rotate Axis around the pipe's own end. To make the centerline at the start I dragged out 2 construction lines, if you drag out 2 construction lines from a common starting point it will make a "normal" snap available:



- Michael
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 From:  Frenchy Pilou (PILOU)
8424.17 
You have also an another strategy more easy! :)
No Rotation - only Copy Move!
From your last file

Use the Transform / Orient /Line Line / Scaling None

Sorry there is a little gap here because i didn't made a Mouse Whell Zoom for the last Click Point!



If a Zoom was made for close up the Click "Hot Point" fit is perfect!

EDITED: 16 May 2017 by PILOU

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 From:  Michael Gibson
8424.18 In reply to 8424.17 
Hi Pilou - Orient line to line will only work for this with certain kinds of rotations. I would recommend using orient line to line for manipulating 2D shapes on a plane, not for 3D orientations, that's what the other Orient command is for.

I've attached an example here where you can see orient line to line won't work well.

- Michael
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 From:  Frenchy Pilou (PILOU)
8424.19 In reply to 8424.18 
I was unlucky to fall on an example who were working fine! :)

I am not yet only sure that i can't Line-line + helper lines to find a solution in any case! :)
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 From:  nordzway
8424.20 In reply to 8424.17 
merci pilou aussi

EDITED: 16 May 2017 by NORDZWAY

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