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 From:  Metin Seven (METINSEVEN)
8407.15 
One more question: what will be the most significant changes from MoI V3 to MoI V4?

I'll try to kick off with native MacOS support and a more robust filleting engine? Will there be totally new tools as well?

Thanks,

— Metin

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metinseven.com — 3D (print) models • animation • characters • icons • illustration • infographics • visualization

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 From:  Michael Gibson
8407.16 In reply to 8407.15 
Hi Metin, yeah I think it has helped a lot to have the worst old Windows XP style icons replaced. And the new font helps improve text legibility. The text difference is especially pronounced for the Mac version where it's now drawn using the native Core Text functions instead of with FreeType by way of Wine. There are numerous details improved for the Mac version so it won't be quite so weird anymore, things like full screen mode working normally, window sizing from any edge instead of the old fashioned corner only, should support Retina properly now, should work fine with multiple monitors with default OS settings, and others... It will still be a little bit weird since it's a cross platform app that has it's own style conventions and doesn't follow any one single operating system's style conventions exactly, but it won't be "unnecessarily" weird anymore. Also it should not be so susceptible to getting broken by new macOS releases either, at least I fervently hope so!

re:
> what will be the most significant changes from MoI V3 to MoI V4?

I won't know the complete list until much further on in the beta release process. The only things I can promise for sure is the stuff I've been working on so far which is 64-bit (for both Windows and Mac) and the native Mac build. I am really looking forward to working on new features though instead of porting and rewriting. Filleting improvements are not looking likely for v4 unfortunately. Grouping, instancing and basic dimension functions are probably the highest things on my radar right now.

- Michael
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 From:  klaudio
8407.17 In reply to 8407.16 
Re:
> Filleting improvements are not looking likely for v4 unfortunately.

Oh my, please don't say that Michael! Anyone who tried to use Moi, especially after trying other solutions out there like Fusion 360, almost immediately notice that fillet is not as good, slow on more complex stuff or/and very prone to failed calculation.

Beside Moi being x64, filleting overhaul was what i was looking forward the most!

Please consider it as part of v4. You doesn't have to get on it right away so you can first work on, as you said, grouping, instancing and dimensions...but please consider it as high priority too since it is one of the most used features. When i see what Fusion 360 can handle like self intersection of edges, disappearing fillet (when fillet goes into a poin) and some other very complex stuff Moi fillet just fails without even trying to calculate...huh

One the side note: Would be awesome if you can fillet multiple curves at once too insted of selecting one by one.
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 From:  Metin Seven (METINSEVEN)
8407.18 In reply to 8407.16 
Thanks for the elucidation Michael. The MacOS improvements sound great.

— Metin

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metinseven.com — 3D (print) models • animation • characters • icons • illustration • infographics • visualization

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 From:  mkdm
8407.19 In reply to 8407.16 
Hi Michael.

@You : "...Filleting improvements are not looking likely for v4 unfortunately..."

I can imagine what a very incredible amount of code re-thinking and re-writing you must have done to create the upcoming new first V4 beta,
both for Windows and MacOs.
I can imagine and I'm confident that you have written a top quality code !!

But, with that said, it's really a bad thing to hear that there will be no improvements for Filleting and Shelling,
two very important aspects of any 3d Cad.

Some times ago you were talking about include a new and more robust CAD Kernel for Moi.

What about that decision ? Did you abandoned that road ?

Anyway...I stay tuned for the new V4 beta and I hope that in the near future you can return to develop and include a new CAD kernel.

Thanks for all and have a nice day.

- Marco (mkdm)
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 From:  Michael Gibson
8407.20 In reply to 8407.19 
Unfortunately the new geometry kernel is still under development and high level features like filleting aren't really ready for production use yet. Right now I still want to use it but it doesn't seem very likely that it's going to be ready for MoI v4.

- Michael
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 From:  mkdm
8407.21 In reply to 8407.20 
Hi Michael.

Thanks for the info and for your frankness.

@You : "...Unfortunately the new geometry kernel is still under development..."

Are you referring to the KCM kernel from Kubotek ?
I hope so.

@You : "...Right now I still want to use it but it doesn't seem very likely that it's going to be ready for MoI v4"

So, do you think that it could be ready during the whole V4 beta period, that is, before the first official V4 commercial version ?

Thanks.

- Marco (mkdm)
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 From:  Michael Gibson
8407.22 In reply to 8407.21 
Hi Marco,

> Are you referring to the KCM kernel from Kubotek ?
> I hope so.

Yes, that's correct.


> So, do you think that it could be ready during the whole V4 beta period, that is,
> before the first official V4 commercial version ?

I don't really know, I'm not even sure right now how long the V4 beta period will last.

But also it's pretty fundamentally unwise to introduce something like a new geometry kernel late in the beta release period. It needs to go in somewhat earlier in the beta test period so it can be tested for longer.

- Michael
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 From:  mkdm
8407.23 In reply to 8407.22 
Hi Michael.

@You : "...But also it's pretty fundamentally unwise to introduce something like a new geometry kernel late in the beta release period..."

I agree with you.

Have a nice day.

- Marco (mkdm)
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 From:  PaQ
8407.24 In reply to 8407.16 
>> Grouping, instancing and basic dimension functions are probably the highest things on my radar right now.
- Michael

Sounds pretty good to me !
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 From:  mkdm
8407.25 In reply to 8407.24 
Hi PaQ.

Yeah, "Grouping and instancing" are in my top 5 list for me too.

- Marco (mkdm)
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 From:  Nico-M
8407.26 In reply to 8407.25 
Hi all,
Basic dimension functions, surface continuity and filleting improvements are necessary for mechanical design.
I hope in MoI V4, it's possible.
MoI it's an great software, will be a pleasure for me to upgrade for V4 but fillet calculation failed...Hrrrr
Best Regards.
Nicolas.
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 From:  artisanicview
8407.27 
According to this wiki page: https://en.wikipedia.org/wiki/Geometric_modeling_kernel

"On July, 2016 Kubotek Corporation announced that it would no longer develop the KCM modeler for the CAD industry."

So, what's actually the future of the KCM kernel from Kubotek ?
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 From:  Michael Gibson
8407.28 In reply to 8407.27 
Hi artisanicview, I've heard from them that it's still under development but it was released prematurely. I also suspect that they don't really have a goal anymore of having many other companies license it, I think they mainly want to have it for thier own use in KeyCreator. It will be a while yet before I know if it's going to work for using in MoI or not.

- Michael
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 From:  mkdm
8407.29 In reply to 8407.28 
Hi Michael and thanks for the info.

@You : "... I think they mainly want to have it for thier own use in KeyCreator..."

Hmmm...really a bad news. I hope they will change their minds.

See you.

- Marco (mkdm)
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 From:  Michael Gibson
8407.30 In reply to 8407.29 
Hi Marco, well that part wouldn't be a problem for MoI because it would still be available to existing licensees.

- Michael
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 From:  mkdm
8407.31 In reply to 8407.30 
Hi Michael end good morning.

@You : "...it would still be available to existing licensees..."

I'm sorry but...I didn't understand what you said :)

Actually Moi's users don't have any KCM license...

Are you referring that anyway the KCM Kernel will be available for you to develop in Moi or what else ?

Thanks.

- Marco (mkdm)
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 From:  Michael Gibson
8407.32 In reply to 8407.31 
Hi Marco, I have a license to use KCM but I have not made use of it yet.

- Michael
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 From:  mkdm
8407.33 In reply to 8407.32 
OK Michael.

Thanks a lot for clarifying that.

Have a nice day.

- Marco (mkdm)
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 From:  James (JFH)
8407.34 In reply to 8407.32 
Hi Michael

>> I have a license to use KCM but I have not made use of it yet. <<

I see that Kubotek has reintroduced KCM a couple of months ago as part of Kubotek Kosmos™ 3D framework release.
https://www.kubotek3d.com/news/kuboteks-kosmos-framework-now-available-for-licensing

Is the transition to KCM still on the roadmap for Moi3d? Is it ready for prime time?

Have a great weekend
James
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