Obj export materials have 100% specularity
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 From:  Mip (VINC)
8391.6 In reply to 8391.3 
Hi Morat,

Just an idea.
Could the harsh light you have in Blender be caused by having Ambient Occlusion checked on in the World panel ?

Michel

EDITED: 28 May 2019 by VINC

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 From:  Morat
8391.7 In reply to 8391.6 
Hi all

I resolved this issue. When Blender creates the material on import it defaults the specular shader to CookTorr with a Hardness setting of 1, which basically means 'massive specular highlight that covers almost all the model'. Either decreasing the specular intensity or increasing the hardness fixes it.
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 From:  Michael Gibson
8391.8 In reply to 8391.7 
Hi Morat & Stefan, you might want to report that as a bug to Blender, it seems odd to use something that looks strange as the default.

Also maybe Blender is not paying attention to the Ns 0 line in the .mtl file, that should be interpreted as specular being off.

- Michael
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