Smooth cabochon.like surface ?
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 From:  Michael Gibson
8381.8 In reply to 8381.7 
Hi Burr, well once you have moved a point it is supposed to stay in its deformed state after that. If you see it reverting to the square bounding box type cage (that's the one for the precise sphere with those "fully multiple knots" in it), that sounds like a bug. Do you have any steps you can show to repeat that?

One thing to note is that you'll only get the "smoothly deformable" type sphere points if the sphere is an untrimmed surface. If it has trim curves on it you'll get the bounding box like points.

- Michael
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 From:  BurrMan
8381.9 In reply to 8381.8 
Hi michael,
No, it doesnt revert like the bug you described.

Its the point where it changes from the original sphere points that are presented to the square box points.

I thought i rememberd that it happens automatically after some points are moved to some location relatively, but it definitely happens with an edit frame move.

Give me a bit today and i'll make a vid to see if i can illustrate what part i'm talking about.
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