Hi michael,
I'm not looking for a transform. Here's the jist.
I can create a sphere and turn on points and manipulate. (Keeping that initial "round sphere cage" of points) and basically a smooth object, deformed.
At some point, that sphere cage breaks and becomes more of a square "bounding box cage"...
I was wondering if we could "force the no change" with a sphere object, or even make a special case sphere object that would keeps the points the same...
If thats not clear, let me know and i'll make a vid to demonstrate...
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