Filleting paths that intersect each other?
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 From:  amur (STEFAN)
8376.16 
Hi Michael,

interesting. I downloaded Pilou's file and added in there one from me, slightly larger, and as you can
see when i applied the fillet command first on Pilou's object and then on mine, it did not work as expected.



Best regards
Stefan

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 From:  Michael Gibson
8376.17 In reply to 8376.16 
Hi Stefan, sorry I misunderstood I was thinking that it was booleans failing with the 2 vs 3 thing.

Doing the fillet on the 2 cylinder case is indeed a much more difficult fillet because it's a "disappearing fillet" type arrangement where the fillet shrinks down and down to a single point. The fillet engine that MoI uses tends to have problems with that type of fillet. In the "3 cylinder" case there aren't any fillets that have to behave like that.

For the "2 cylinder" one, it's possible to finish it by some manual work if just one of the fillets can be created. You can mirror the one fillet over and then use trimming to cut the cylinder pieces with the fillet edges. That's how I finished the attached version here.



- Michael

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 From:  amur (STEFAN)
8376.18 
Hi Michael,

thanks for the information, much appreciated! I learned something new, on how to tackle this fillet issue! :-)

Best regards
Stefan
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 From:  Frenchy Pilou (PILOU)
8376.19 
About UV
Seems filleted surfaces are not in continuation!
Does this normal?
Subdivision ?

EDITED: 15 Apr 2017 by PILOU

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 From:  Michael Gibson
8376.20 In reply to 8376.19 
Hi Pilou, circular arc fillets do have continuity with adjacent surfaces, but it's a Tangent/G1 level of continuity. It is normal for tangent continuity to show breaks in reflections. If you want smooth reflection lines, that needs Curvature/G2 continuity and it's not possible to get that with things constructed out of circular arcs like fillets are by default. You could try the fillet option for making a G2 blend type surface for the fillets rather than the regular circular arc fillets.

- Michael
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 From:  Rainydaylover (DIMITRI)
8376.21 In reply to 8376.20 
Nice to see the discussion had grew up even further ... such discussions are very valuable in learning Moi. : - )

Stefan your file works fine, thanks! I need to make further experiments with such filletings however. It is a need for understanding the way Moi works.
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 From:  amur (STEFAN)
8376.22 
Hi Dimitri,

filleting can be problematic sometimes, but the good news is that Michael and MoI users come up with helpful advice on how to solve such problems. :-)

Best regards
Stefan
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 From:  Frenchy Pilou (PILOU)
8376.23 
Even with not so relative little glitches of the Moi Object :)
that is an infinite game to explore Material / UV / Zoom Real time render with the free SimLab Composer Light!
Speed of result is amazing! You can produce cornuptia objects in a minute!


EDITED: 15 Apr 2017 by PILOU

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