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 From:  Michael Gibson
8368.5 In reply to 8368.4 
Hi Carlos, please ask me about that again when v4 betas are underway and I can set up an option to do that.

- Michael
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 From:  Michael Gibson
8368.6 In reply to 8368.4 
And maybe say you want "Visible lines" to go on their own layer, when you wrote "outlines" I was thinking of something else because for PDF and AI output there is another type of outline curve that can be generated separately from visible lines.

- Michael
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 From:  MajorGrubert (CARLOSFERREIRAPINTO)
8368.7 
Hi Michael,

Yes, that's what i was trying to say: a new Visible lines (own) layer.

Thanks.

Carlos

EDITED: 6 Apr 2017 by CARLOSFERREIRAPINTO

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 From:  hep
8368.8 
Hi Carlos

that is easily solved to define a specific layer. I use a script for construction help lines that i hide and unhide when needed. (in the below they are called "konstruktion")
the script simply create a new style called konstruktion (or reuse the existing one) and attach the konstruktion style to selected lines and the hide them. When you need the lines again you just hit the shortcut again to unhide them.

if you need a layer for 2d drawing lines you just create a new shortcut (like D) with the script below where you have rename Konstruktion to 2Ddrawing. When you have run "make2D" or "make2Dview" you just hit D and you have you 2D lines separated.

script: /* Hide selected objects, and assign to style = Konstruktion */ var gd = moi.geometryDatabase; var styles = gd.getObjectStyles(); var si = -1; for ( var i = 0; i < styles.length; ++i ) { if ( styles.item(i).name.search( /Konstruktion/i ) != -1 ) si = i; } if ( si == -1 ) { var style = gd.addStyle(); style.name = 'Konstruktion'; si = style.index; } var objects = gd.getSelectedObjects(); objects.setProperty( 'styleIndex', si ); objects.setProperty( 'Konstruktion', true );objects.setProperty( 'hidden', true )

//Hep
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 From:  MajorGrubert (CARLOSFERREIRAPINTO)
8368.9 
Hi Michael,

Thanks for the script.

It doesn't work as i expected and my needs. It create just one layer (Konstruktion) combining both the Visible lines AND Hidden lines.

What i was hoping for was 2 separate layers: One layer for Visible lines and a second layer for Hidden lines.

Anyway, thanks for your effort. Let's wait for the v4 betas and i'll talk to you about this.

The way that actually the Hidden lines Layer is created (i mean on Make2D and Make2D4views) i assume that could be easy/fast/possible to script a 2nd layer.

Thanks alot.

Carlos
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 From:  Michael Gibson
8368.10 In reply to 8368.9 
Hi Carlos, actually that was Hep that wrote that script for you, not me. I didn't think about a script fix up like that, but I think it should be possible to get what you want by a modification to Hep's script there to avoid processing the hidden lines. I'll give that a try tomorrow.

Thanks Hep for the script that is very close to the desired result!

- Michael
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 From:  Michael Gibson
8368.11 In reply to 8368.8 
There's also a findStyle script method that's probably useful for part of this, it has a "Create if not found" parameter like this:

var style = moi.geometryDatabase.findStyle( 'stylename', true /*CreateIfNotFound*/ );

- Michael
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 From:  MajorGrubert (CARLOSFERREIRAPINTO)
8368.12 
Hello Hep,

I'm sorry. Thanks a lot for the script!

Carlos
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 From:  Michael Gibson
8368.13 In reply to 8368.12 
Hi Carlos, please try this version. Run it just after you use Make2D and it should move just the visible lines that were generated onto a style named "Visible lines". Thanks Hep for sharing your script to get started.

script: /* Move Make2D visible lines to their own layer */ var gd = moi.geometryDatabase; var hdn = gd.findStyle( 'Hidden lines', true ); var vis = gd.findStyle( 'Visible lines', true ); while ( vis.index > hdn.index ) vis.moveUp(); var objs = gd.getSelectedObjects(); for ( var i = 0; i < objs.length; ++i ) { var obj = objs.item(i); if ( obj.styleIndex != hdn.index ) { obj.styleIndex = vis.index; } }

- Michael
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 From:  MajorGrubert (CARLOSFERREIRAPINTO)
8368.14 
Hello Michael and Hep,

Thats is fantastic! It is exactly what i need. Great, just great support and community.

It makes a huge difference have direct contact with the developer and a healthy community willing to help.

Thanks a lot.

Carlos
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 From:  hep
8368.15 
Hi Michael and Carlos

I am happy i could contribute a bit to this fantastic program and forum.
Moi3D is just a joy to use :-)

//Hep
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