Mesh exported to Zbrush is faceted!

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 From:  Defonten
8356.1 
Guys, when I export my mesh as obj to Zbrush it comes faceted as you can see from the picture. Is there a way to eliminate this issue? Thanks.


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 From:  Frenchy Pilou (PILOU)
8356.2 In reply to 8356.1 
Subdivide inside ZBrush!
Or in Moi3D put more subdivisions at the exportation!
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 From:  Defonten
8356.3 In reply to 8356.2 
I can't subdivide it in Zbrush - gives distorted results :(

EDITED: 22 Mar 2017 by DEFONTEN

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 From:  Michael Gibson
8356.4 In reply to 8356.1 
Hi Defonten, when you subdivide in Zbrush I think there's an option for whether to apply sub-division smoothing or not. You'll need to have that unchecked when you do the subdivide since it's a regular polygon cage and not a sub-d smoothed polygon cage. I think it's a checkbox labeled SMT (for "smooth").

You can also increase the mesh density during the MoI export by using the "Divide larger than" setting as described here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2833.5

Also it's just a normal part of the ZBrush display that it shows things flat shaded so you can more easily see the polygon structure while sculpting. If it's that flat shaded look that is bothering you, I think there is a setting under display properties to do smooth drawing instead of faceted drawing for the display: http://docs.pixologic.com/reference-guide/tool/polymesh/display-properties/

- Michael
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 From:  Frenchy Pilou (PILOU)
8356.5 
Smooth in Edit mode ?

Unified Skin ... Subdivide Edit Smooth...
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 From:  Defonten
8356.6 In reply to 8356.5 
Thanks a lot Michael, yep, setting "Devide larger than" value to 0.1 did the trick! The problem was that polygon density was too uneven on creases and "flat" areas. Now it's working fine. Thanks a lot!
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 From:  Michael Gibson
8356.7 In reply to 8356.6 
You're welcome Defonten, that is looking great!

- Michael
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