Specific length between two lines
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 From:  BurrMan
8319.19 In reply to 8319.15 
Just got back from an evening fishing sesh with my brother. No fish. Bankrupted the lead and hook! Insane sunset!!!!

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 From:  Frenchy Pilou (PILOU)
8319.20 In reply to 8319.19 
@Burr
I will study that!
If it's a task as I suppose : you will be my hero!
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 From:  BurrMan
8319.21 In reply to 8319.20 
No, it doesn't work out that way.

""""""""""What if the number is 5?""""""""""""""



It really is more of a SIM calculation and not something CAD really does.

Maybe this is something MAX can tackle with Node Editor. Something like Anchor constraints need to be applied to use the basic snap mechanics. But it will be complex. He may have to look at some type of library to integrate....
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 From:  Frenchy Pilou (PILOU)
8319.22 
@Burr
I follow your explanation but seems with this file I must miss something! :)

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/b_solution.3dm

<< Something like Anchor constraints need to be applied to use the basic snap mechanics.
Yes! In this case double anchors! (or maybe a very tricky geometric construction - that i wish of course! ;)
(geometric because mathematical is not yet very cumfortable for my very old neurons! :)

EDITED: 21 Feb 2017 by PILOU

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 From:  TylerDurden
8319.23 In reply to 8319.16 
You guys are AWESOME! Thank you so much everyone for your kind help, knowledge and experience. Haha, I am embarrassed now because it is such a simple (and obvious) solution!

Thanks again Michael, really appreciate your very simple explanation of a fairly complex action.

I love the simplicity of MoI and completely agree with Michael that it needs to be a strict focus to keep it simple rather than clutter it with complicated UI. The things achievable with MoI already surpases many other 3D applications for modelling. Keep up the great work!

Looking forward to purchasing v4.0 ;)
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 From:  BurrMan
8319.24 In reply to 8319.22 
""""Or maybe a tricky geometric construction"""""""

Unfortunately it wont be one of those. It will have to be 2 anchor points that can slide around, in real time.
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 From:  christian (CHRI)
8319.25 In reply to 8319.1 
hi

For this kind of problem, i use SOLVESPACE witch is a free 2D and 3D solver.

Chri
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 From:  Frenchy Pilou (PILOU)
8319.26 In reply to 8319.25 
Sure i know that!)
see my French site :) (that I must update! )
http://moiscript.weebly.com/solvespace.html


but it is a shame that a simple geometric construction don't make this simple thing!

Before a tricky plugin or anchor(s) function!

It's a delicious headache for insomniac! :)

EDITED: 21 Feb 2017 by PILOU

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 From:  Michael Gibson
8319.27 In reply to 8319.23 
Hi Tyler,

> Thanks again Michael, really appreciate your very simple
> explanation of a fairly complex action.

You're welcome, I'm glad that does what you needed! But yes if you have too many more constraints like "keep this angle", "this must be equal to that", "at a specific length" you can get into things where you can't really draw it by picking points or extending lines like you could in this case. For those things a solver is needed and Solvespace is a nice one for that.

I do still hope to be able to add constraints into MoI eventually as well too.

- Michael
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