Viewport Camera Clipping Precision

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 From:  Berube
8307.1 
Hey there MOI enthusiasts,

I was wondering if any one knew if there is a way to adjust the precision of the Viewport Camera Clipping Planes in MOI.

I know in Maya, the scale of a scene can lead to imprecision in the viewport display, which can be easily adjust by correcting the values of the "beginning" and "end" of the camera clipping planes.

Bests,

-Berube


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 From:  Michael Gibson
8307.2 In reply to 8307.1 
Hi Berube, that's a "curve bleed thru" type of display artifact, it's not really related to viewport clipping, it's a side effect of trying to prevent an even worse artifact of "curve stippling". That's where curves and edges would be partially hidden by the surfaces they are on. To avoid curve stippling the display engine pulls curves and edges forwards in depth before drawing them so that won't get stippled.

Check out this previous thread for some more information:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8194.2

- Michael
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