PolyBrush
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 From:  Metin Seven (METINSEVEN)
8301.9 
Ah yes, Neobarok, one more toy that shouts my name. :D

The Neobarok demo video looks very interesting. Have to check it out. This will mean another sleepless night. :D

— Metin

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metinseven.com — 3D (print) models • animation • characters • icons • illustration • infographics • visualization

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 From:  Metin Seven (METINSEVEN)
8301.10 
Hmm… I've just checked out Neobarok and its videos. It looks very promising, but the latest news entries and videos are almost a year old. That makes me wonder if it's still actively developed. Do you happen to know more about Neobarok's current status, Frenchy?

— Metin

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metinseven.com — 3D (print) models • animation • characters • icons • illustration • infographics • visualization

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 From:  keith1961
8301.11 In reply to 8301.6 
Hi
>So much software toys to play with, so little time.

I work a 40 hour week with a 2 hour commute as a nurse:(
Keith
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 From:  Frenchy Pilou (PILOU)
8301.12 
About Neobarok
As all program developped by one person, new versions don't arrive every week! ;)
Last one was from 7 december 2016 so not soo old!
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 From:  Metin Seven (METINSEVEN)
8301.13 
Thanks Frenchy. I just saw that the latest entry of the Neobarok developer's Indiegogo crowdfunding page is from February 6th 2017, so that's reassuring. I'll certainly give the tool a try.

— Metin

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metinseven.com — 3D (print) models • animation • characters • icons • illustration • infographics • visualization

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 From:  Frenchy Pilou (PILOU)
8301.14 
Vectary (free online) has some cool functions!
Maybe the more easy!
https://www.vectary.com/

EDITED: 15 Feb 2017 by PILOU

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 From:  Metin Seven (METINSEVEN)
8301.15 
OMG, another gem. Thanks Frenchy. Ever thought of starting a blog about your software finds? I would definitely add that to my feeds.

— Metin

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metinseven.com — 3D (print) models • animation • characters • icons • illustration • infographics • visualization

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 From:  mkdm
8301.16 In reply to 8301.15 
Hi Metin.

@You : "OMG, another gem..."

Pardon my ignorance but....what "OMG" is ?

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
8301.17 In reply to 8301.16 
@Marco
Oh My God ! ;)

@Metin
My "blog" (not aespecialy a blog) of these true gems but...seems you will find a little problem! :)
http://moiscript.weebly.com/ (thumb Divers and Divers / Manuels)

Better will be this one (yet more 90 pages) ! :D
I was not the starter (20 nov 2003) third (for me) but became quasi the only one! :)
http://www.zbrushcentral.com/showthread.php?19484-Other-free-applications-discussion-thread

Have happy surfing!

EDITED: 16 Feb 2017 by PILOU

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 From:  mkdm
8301.18 In reply to 8301.3 
Hi Metin.

Just a side note...

I can't believe...

Every (let's say about) 4/6 month I wonder myself why I have chose 3DCoat over ZBrush, and I tell to me :
"hey...I don't remember why I didn't buy ZBrush or Zbrush Core, maybe I only have a bad memory...
Let's give this product another chance..."

Well..today I did it again, and I installed (again) the trial 64 bit version of ZBrush.

What can I say ?
...Thanks a lot Pixologic because one more time you just saved me about 800$ :) :)

On my i7 4790K 4.4Ghz 32 Gb ram and an Nvidia Quadro card I can't believe how worse are the overall Zbrush performance compared to 3DCoat !!!
And how it's complex and outdated its UI.

Certainly actually ZBrush still is the best "sculpting" program thanks to the better overall quality of its brushes and for some very powerful
features, like nano mesh, ZSphere and ZModeler, but today I convinced myself that 3DCoat (for me) is absolutely a winner in all other aspects.

And it's half the price of ZBrush :)

Ciao!

- Marco (mkdm)
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 From:  Ced (FRACTIONALIST)
8301.19 
So what's the BEST way to SAVE AS or EXPORT from Moi3d for the purpose of SURFACE SCULPTING in 3dCoat, and - what settings would you need to use to IMPORT that model? (Maybe I'll move this discussion to 3dCoat's blog...(?) (Mould designs - so they need to be high accuracy)
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 From:  Max Smirnov (SMIRNOV)
8301.20 
Just wrote this script inspired by neobarok video. :)
Unfortunately MoI's framepicker usage is very limited, so I can't make this script more interactive.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  PaQ
8301.21 In reply to 8301.20 
Wooo that's super cool Max ! Thanks a lot !
I'm used to apply this catenary formula when creating 'long' cable in houdini :

https://en.wikipedia.org/wiki/Catenary

Do you think it's possible to include a similar parameter in the script ? You know, to simulate some weight/gravity on the cable.


... anyway it's already awesome !
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 From:  Max Smirnov (SMIRNOV)
8301.22 In reply to 8301.21 
Right now this script uses MoI's Blend factory (I choose the easiest way). I need to write my own curve calculation algorithm first. Then I can add a relaxation feature.
I'll think about it.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  PaQ
8301.23 In reply to 8301.22 
Hi Max,

Not a big deal, it's already very helpful the way it works now ;)
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 From:  Frenchy Pilou (PILOU)
8301.24 
With a node who draw number of start volume(s) on a Sphere that will be gorgeous! :)

French Version :)
http://moiscript.weebly.com/scripts-de-max-smirnov.html

EDITED: 16 Feb 2017 by PILOU

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 From:  danperk (SBEECH)
8301.25 In reply to 8301.24 
Thanks Max!!!
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 From:  Frenchy Pilou (PILOU)
8301.26 
If you are too intimidated by ZBrush Try Sculptris! (it's free) http://pixologic.com/sculptris/
An Moi UI spirit! :) A teal true gem!


Save as OBJ

Decimate with MeshLab (it's free) http://www.meshlab.net/
Save as OBJ
Import inside Moi with the genious _import obj by Max Smirnov http://moi.maxsm.net/media/files/ImportObj.v.1.5.2015.09.10.zip



Subdivide with _subdiv_beta9 by Max Smirnov http://moi.maxsm.net/media/files/Subdiv_beta9.zip
Makes anything you want with nurbs (here I made nothing :D
Export as OBJ
Render in the free Simlab Composer LIGHT its free (maxi 1920 *1040 ) Real Time render!
http://www.simlab-soft.com/3d-products/simlab-composer-freelicensee.php#light


Added just a little thing! :)




Have happy modeling!

EDITED: 16 Feb 2017 by PILOU

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 From:  mkdm
8301.27 In reply to 8301.22 
Hi Max and thanks a lot for this very funny and useful script.

I just had told to Michael that I'm losing motivation on keep modelling with a 3D nurbs environment,
even with the superb Moi, and...here you are, with just another tricky script that ignited my imagination!

Thanks a lot Max!

I wanted to write a little modified version 1.0.1 that allows the selection of a source profile for the Sweep command.
If no source profile is selected then a factory Circle is used and the Diameter Input UI is displayed.
In the case of multiple source profile only the first selected profile curve is used for the Sweep command.

In the attachments you can find the file "Wire2.zip".
Unzip it and copy its content into the Moi's Command folder.

Here are a video and a screen capture :

http://take.ms/RPcb5




See you!

- Marco (mkdm)
Attachments:

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 From:  mkdm
8301.28 In reply to 8301.26 
Hi Pilou.

Thanks a lot for your suggestion but, as you can imagine, I already knew Sculptris for a long time and I've used it a lot some years ago.

But definitively no ZBrush for me :)
At least until Pixologic will decide to build a more consistent and less "crazy" UI for its flagship product.

I much prefer 3DCoat in (almost) all respects.

Ciao!

- Marco (mkdm)
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