I believe I've mentioned before on this forum I've been tasked to create a VR design lab for an east coast consumer products company. I'll be using MoI to help model and/or convert some of the solid model designs to a format more friendly to VR.
Still, I've had to dive into some interesting topics, including creating low poly models and scenes which render in real time in Unity on the Vive. The goal is people being able to walk around and "touch" the products.
One of the pipelines I'm working with is SketchUp direct import in Unity-- then setting it up as close to photoreal as I can. While I'm no Unity expert, I have covered quite a bit of ground in a short time and created these 4 videos to explain my workflow.
Also, I know UE4 has a better renderer, but the learning curve is significant and the workflow can be much more difficult. Plus, Octane has announced a baker for Unity which should be released sometime this quarter which should make things much more interesting!
Quickly jumped into Sketchup and created 1/4 of a Corridor model, then used Unity's instancer (Prefab) to build out the full Corridor. It looks to me like Unity could function as a standalone renderer if one takes the time to learn it. Once mapped, you can navigate around the scene and grab pictures as fast as you want (100 fps renders!)