Realtime ArchViz: SketchUp to Unity Workflow

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 From:  chippwalters
8282.1 
Hey guys,

I believe I've mentioned before on this forum I've been tasked to create a VR design lab for an east coast consumer products company. I'll be using MoI to help model and/or convert some of the solid model designs to a format more friendly to VR.

Still, I've had to dive into some interesting topics, including creating low poly models and scenes which render in real time in Unity on the Vive. The goal is people being able to walk around and "touch" the products.

One of the pipelines I'm working with is SketchUp direct import in Unity-- then setting it up as close to photoreal as I can. While I'm no Unity expert, I have covered quite a bit of ground in a short time and created these 4 videos to explain my workflow.

Also, I know UE4 has a better renderer, but the learning curve is significant and the workflow can be much more difficult. Plus, Octane has announced a baker for Unity which should be released sometime this quarter which should make things much more interesting!

Here's the collection of videos:







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 From:  chippwalters
8282.2 In reply to 8282.1 
Quickly jumped into Sketchup and created 1/4 of a Corridor model, then used Unity's instancer (Prefab) to build out the full Corridor. It looks to me like Unity could function as a standalone renderer if one takes the time to learn it. Once mapped, you can navigate around the scene and grab pictures as fast as you want (100 fps renders!)

Here are some samples:











EDITED: 30 Jan 2017 by CHIPPWALTERS

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 From:  mkdm
8282.3 In reply to 8282.2 
Hi Chipp!!

Wonderful real-time renderings !!!

Congratulations!

I haven't had much time recently but ASAP I will return to play with the new RC3 of InstantLight
for my current workflow Moi->3DCoat-InstantLight.

See you.

- Marco (mkdm)

- Marco (mkdm)
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 From:  Morat
8282.4 In reply to 8282.2 
Hey Chipp, are you this Chipp Walters?: http://www.cornucopia3d.com/portfolio/chippwalters

Love your Vue work if so. Amazing.
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 From:  chippwalters
8282.5 In reply to 8282.4 
Thanks.. That was a long time ago!
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 From:  chippwalters
8282.6 
Hey guys,
Back on the PBR to Unity pipeline and workflow. Spent tonight documenting the sum of what I’ve figured out so far in three videos:
  1. How to build and quickly UV map in SketchUp for Unity
  2. How materials work in Unity (not the way you might think they do).
  3. How to create your own PBR textures and materials from pictures you take on your phone or files you find online

Some of the images I knocked out tonight for the tute:









And here are the videos:





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 From:  Frenchy Pilou (PILOU)
8282.7 
Astonishing that programs can make! (and humans)! ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  MajorGrubert (CARLOSFERREIRAPINTO)
8282.8 
Thank you.
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