Transparent shaded view

Next
 From:  karlgroendal (KARL_GROENDAL)
8253.1 
Is it possible to make the shaded view transparent?

Ex: If I have two objects inside eachother, it would be nice to be able to see the inner object through the outer.

best, Karl
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
8253.2 
This is not yet exactly existing but you have that!

By Max Smirnov ;)
Make a shortcut of this

script:/* Transparence */ var gd = moi.geometryDatabase; var so=gd.getSelectedObjects(); if (so.length>0) { so.setProperty( 'displayMode',1); so.setProperty( 'selected', 0); } else { gd.getObjects().setProperty( 'displayMode',0); }

Just select an object (s) and press the shortcut key!
It can be done on different objects!

Repeating the shortcut key will cause all objects to reappear!

So always select an object before calling the shortcut, otherwise it will cause all objects to reappear!

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Finema
8253.3 In reply to 8253.2 
really cool Frenchy
Thanks
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Michael Gibson
8253.4 In reply to 8253.1 
Hi Karl,

re:
> Ex: If I have two objects inside eachother, it would be nice to be able to
> see the inner object through the outer.

If you turn on the hidden line display (on the side pane enable the View > "Display hidden lines" checkbox), you should then see edges of the inner object in this situation. Either that or hiding the faces of the outer object and leaving its edges displayed can help, like with the script Pilou shows above.

There isn't currently any way to make the shaded surface display of an object to be transparent - unfortunately that's not something that is handled automatically by the video card, it requires polygons to be drawn in a particular sorted order and it has to be implemented carefully to avoid slow downs on more complex models. That's why it's not implemented in MoI as of yet, but hopefully I'll be able to do it sometime in the future.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All