How can I run MoI faster?
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 From:  woods
8207.8 In reply to 8207.7 
Thanks Michael, I've sent you a file with a pave Bart Simpson- this file is taking me about 25sec to load, and about 25 sec to boolean out the spheres from the shorts section of the piece- does that seem right? Bigger projects might have 2 or 3 times as many elements- right now I'm trying to break them up into smaller files and work on them independently to keep things reasonable. Many thanks in advance!
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 From:  shayno
8207.9 
Hi Woods

I also do jewellery design and manufacture also.
I find my laptop struggles as they are often only a dual core and the graphics cards are not the best.
My desktop system which is a quad core i7 on a SSD with a good graphics card is probably twice as fast.
A lot of filleted beads (like 1600 of them) will really slow you down as they take a lot of time for the graphics card to render.

A good script to use on a shortcut key is
script: /* Toggle mesh angle */ var newang, ang = moi.view.meshAngle; if ( ang == 5 ) newang = 10; else if ( ang == 10 ) newang = 25; else newang = 5; moi.view.meshAngle = newang; var sidepane = moi.ui.getUIPanel( 'moi://ui/SidePane.htm' ); var endsection = sidepane.document.getElementById('MiddleBody').nextSibling; if ( endsection.lastChild.id != 'angval' ) endsection.insertAdjacentHTML( 'beforeEnd', '' ); endsection.lastChild.innerText = newang;

This will toggle between a mesh angle of 5 10 and 25

It should help

Cheers shayne
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 From:  BurrMan
8207.10 In reply to 8207.8 
The "EDGES" will be making things really sluggish.

So instead of making 200 separate files to work on, use the naming conventions to separate objects and hide what your not working on.

For transforms, you can hide the edges of the selected objects also. This will allow you to use face snaps to move the object.
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