Free renderers?
 1-5  6-25  26-45  46-55

Previous
Next
 From:  Michael Gibson
82.26 In reply to 82.25 
Hi Jonah,

> i hope you don't think i was knocking Moi in any way.

No, not at all. I just didn't want to leave the impression that because Rhino has more tools than MoI, that it is universally better in all areas and for all purposes except for shelling and n-gon meshing. There seem to have been some conclusions along these lines in the Rhino newsgroup, but I think that things are rather a bit more complex than that.


> Constantly scrolling through tabbed palettes drives me crazy.

I'm not a fan of scrolling through UI either. That's why part of the design of the MoI palettes is that there isn't any scrolling - if you open up a palette which wouldn't fit on the screen, other palettes will collapse so that you don't have to scroll. This way the set of currently open tools always stays visible on the screen.

But certainly, needing to switch back and forth between different palettes too frequently can be a problem. There are parts of MoI's UI that are specifically designed to reduce this problem.

One big part is the command consolidation, where one command performs multiple functions depending on the selection, for example combining the equivalent of Fillet, FilletEdge, FilletSrf, and FilletPolyline into just one fillet button. A smaller number of buttons makes it easier to have more functionality exposed on the screen simultaneously.

The other big part is not having just one big tabbed palette. Having them grouped into smaller tab chunks makes it more likely that you can have more than one type of activity open simultaneously.

Another factor is that I have tried to group items more according to their activity, to make it more likely that you will use several tools within the same palette.

These factors help to reduce the problem in the current workflow.

Once the problem is reduced to a certain level, it isn't really a big problem anymore. It's not really terrible to switch palettes every once in a while to get to other tools, it is only a major issue if you have to do it with a particularly high frequency.

Many of the tools that will be added in future versions will not be high frequency use tools, for example dimensioning or rendering tools. So I don't think that there is really a reason to worry that adding such tools will destroy the current design...

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  tyglik
82.27 
Hi,

Does anybody know about a free non photorealistic rendering systems like a Rhino's plugin Penguin as a companion to MoI? I have found quite amazing ones, but the trouble is that...

1) the viewer RTSC (http://www.cs.princeton.edu/gfx/proj/sugcon/) crashes each time even with ply data downloaded from their gallery. It seems to load n-gons from obj files well, though.

2) the real-time rendering system JOT (http://jot.cs.princeton.edu/index.php) is rather reasearch tool. It seems to work only with triangle meshes via his own file format and I am not able to get all the data necessary to fine rendering from MoI's obj files... what a pity!


Petr


ps: http://www.cs.princeton.edu/gfx/

EDITED: 9 Dec 2006 by TYGLIK

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
82.28 In reply to 82.27 

Seems terrific as graphic prog thx for the adress
JOT can run under Windows XP?

EDITED: 6 Dec 2006 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Message 82.29 deleted 9 Dec 2006 by TYGLIK

Previous
Next
 From:  Frenchy Pilou (PILOU)
82.30 In reply to 82.29 

< you must change some path in *.bat file. Just have a look at README.txt file
OK But have you successed to launch it?

Resolved!!!
You must install the folder jot at the root of your disk C and not somewhere else!!!
For mysterious reason it want just that
so only
rem *** Change this to root install location ***
set JOT_ROOT=C:\jot
and the shortcut command
C:\jot\batch\jot-config.bat

Exploring the prog seems only object format JOT can be loading !
Format JOT is explain here http://jot.cs.princeton.edu/jot-file-format.txt
Maybe a little abstract for me :)
Maybe some guy has made a plug OBJ ---> JOT :)

There is a script inside for Blender but for an old version !

EDITED: 7 Dec 2006 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
82.31 

Some try :)
There are more parameters possible than in the Challenger Space Shuttle :D

But if someone knows how to enter an OBJ format object that will be great!

EDITED: 7 Dec 2006 by PILOU

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  tyglik
82.32 In reply to 82.31 
Hi Pilou,


Someone may have written a plugin or something like this, but I couldn't find it. So I have made a script myself.
The script can be downloaded from kyticka.webzdarma.cz/jot/. Actually, there is merely one file in the package which converts MoI's obj file to JOT's jot format - moi_obj2jot_jot.vbs - you can put this file somewhere and run it. If there is some "obj" file(s) in the same directory, it is processed and a relevant "jot" file(s) is created. If a relevant "jot" file already exists, it is left unaltered. The script creates only vertices, faces and texcoords2 fields. However, the JOT is kind of real-time (non photorealistic) render, thus it is possible directly to adjust camera and lights, rotate, move, scale objects and so on.

Some notes:
ResetView (focus on WYSIWYG window) Press "Shift+V" after you load particular jot file from within jot-cmd window. It adjusts camera so you can see all objects placed into the scene.
Creases: You have to reveal the creases. Select object and go to NPR Stroke editor(Line mode editing)->Mesh tab->Adjust "Crease Detect Angle" slider appropriately->Press "Regen. Creases"
Render image: Press "g" key when WYSIWYG NPR window has focus on. The big_grab000x.png is saved on disc in the current working directory. Alternatively, you can type "grab [scale-factor] [filename]" in the jot-cmd window; e.g. grab 2 scene.png
Render mode menu: Press "Shift-M". Just press Shift-M once again so that it can disappear.
Keyboard commands: ..\jot\manual\pdf\jot.pdf - page 44
Command line: you can handle a scene via typing commands in the jot-cmd window, i.e. hide/show object, rename object, list objects, delete object and so forth. For details on it, go to kyticka.webzdarma.cz/jot/commands.html.


Petr
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
82.33 In reply to 82.32 

Yup ! Two genious on the same Forum, it's Christmas indeed!
I will try these new tool for sure as soon as some free times in view!
You are my new hero !
Just a question :you said "MoI obj", it's not valuable for any Object from other prog s in obj format?(in all triangles made of course)

EDITED: 11 Dec 2006 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
82.34 

Hi Tyglik
Speedy test :)
Your script seems works very fine
Just a try with a simple sphere from Moi
I have not refound how select other lines than the boundary but not passed many time on it :)
(seems all "front faces lines" can't be selected but one more time I have not time to explore )
and sorry i have not very well reading your text Only the the "Shift V "!!!!
I must re read it !
Here the file obj from your script result and one little image in JOT :) tyglic
Bravo and many thx for your incredible work and reactivity !

So any 3D objects in only triangles from Moi can be now exported to Jot !
It's a new task !

ps I have re- read your text and effectivly it was the "Stroke editor(Line mode editing)->Mesh tab->Adjust "Crease Detect Angle" slider appropriately->Press "Regen. Creases"" who permit to refound the original form :) (tiklic1)
No more time now for play with it :D

EDITED: 11 Dec 2006 by PILOU


  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
82.35 In reply to 82.32 
That's very cool Petr, that turns it from a purely academic research project into something useful!

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  tyglik
82.36 In reply to 82.23 
Hi Jonah,

>>there is really nothing in Moi that Rhino can't do, except for the n-gon meshing and shelling function.

I don't agree ... this is why I think that MoI is a excellent companion to Rhino unless you have bought powersolids ...

Petr

EDITED: 12 Dec 2006 by TYGLIK

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
82.37 

Hi Tyglik
Seems your provider has a very very very slow server!
6 kb / second : Are you advise of that ?
Why don't you UpLoad your Images on the MoI serveur Forum?

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  tyglik
82.38 In reply to 82.33 
>Just a question :you said "MoI obj", it's not valuable for any Object from other prog s in obj format?(in all triangles made of course)

It depends on how particular program differs in file structure from MoI's obj. if you'd be interested to convert an output from some particular program, you can post obj file so that I could try to look it for.

Petr
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
82.39 In reply to 82.38 

Cool :)
Maybe you can see this one
This is a simple cube from Blender
Triangulated, without UV & Material, only meshes
Idem for a little more complex object : a little Monkey ;)
Bon courage :)
Ps When I use it with your Script, there is an "Indice Out of range" or similar :)

EDITED: 12 Dec 2006 by PILOU

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  jbshorty
82.40 
True enough, Petr. I tried your experiment in both Rhino and Moi and got the same results as you. Rhino was able to do solve the fillet around the edge of the sphere only if i reduced the radius to 0.2. As many people know Rhino has some limitations due to it's intersection code. This surely must affect it's filleting tool. It's something RMA has needed to improve for quite a while... Power Solids i've always thought was too expensive. But Moi seems it will have a more reasonable price, and will be a nice compliment for Rhino users i agree. 99% sure i will buy it.

jonah



>>there is really nothing in Moi that Rhino can't do, except for the n-gon meshing and shelling function.

I don't agree ... this is why I think that MoI is a excellent companion to Rhino unless you have bought powersolids ...

Petr
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
82.41 In reply to 82.36 

Hehe Tyglik good example indeed !
Maybe you must also said for the beginners than the Sphere and Cube are "Unioned" by boolean Union :)
I know that is implicit by the word "original" and evident but ...:)

EDITED: 12 Dec 2006 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  jbshorty
82.42 
Petr - Here is the intersection which creates the fillet problem in Rhino. I made an R1 pipe, and then intersected the pipe with the box/cube. you can see there are 3 gaps in one of the curves, which is causing the broken fillet surfaces. Manually the curve can be repaired, then trim away the surfaces between the curves, then create a blend surface to fill the gap. but it's a pain :( ...I hadn't noticed any differences between Rhino/Moi fillet results because i very rarely use primitives for modeling. Most of my work is more semi-organic, and comparisons of Rhino/Moi fillets had similar results on my models. Oh well, it's good to know i can use Moi to assist Rhino in this way.

Also, I read a post somewhere that speculated Moi might be using the same kernel as N-Power. Don't know if it's true or not. But, it may explain any similarities between fillets in Moi and Power Solids...

jonah

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
82.43 In reply to 82.42 
> Also, I read a post somewhere that speculated Moi might be
> using the same kernel as N-Power. Don't know if it's true or not.

Yes, this is true, it is the same kernel.

I wouldn't be at all surprised if you could also find certain kinds of fillets that Rhino could do that would fail in MoI, MoI's fillets are certainly far from perfect. But MoI seems to handle a wider variety of mechanical things.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  tyglik
82.44 In reply to 82.39 
Hi Pilou,

I have made slight modification so Blender might work appropriately.
Btw, monkey seems to have one duplicated face.

Petr
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  tyglik
82.45 In reply to 82.42 
>>but it's a pain :(

Don't hang your head, Jonah. Rhino is permanently improved. For example boolean operation in V3 doesn't work with objects which haven't intersection (e. g. cylinder on cube) or have singularity lying in the corner (e. g. cone and cube). And V4? It works. So be patient and importunate contributor of rhino newsgroup as well.... hehe..

Another pretty thing is that MoI makes Rhino's command _MergeFace automatically when you perform boolean operations. On the other hand, I feels the lack of _ShrinkTrimmedSrf. Maybe I have got a bad habit, but when I use trim command or boolean operations intensively, the underlying untrimmed surface doesn't look like a masterpiece.... although I rarely render my work, so I guess it doesn't matter it.

Petr
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-5  6-25  26-45  46-55