Free renderers?  1-20  21-40  41-55

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 From:  Frenchy Pilou (PILOU)
82.1 
...who import 3dm files?
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 From:  jbshorty
82.2 In reply to 82.1 
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 From:  Frenchy Pilou (PILOU)
82.3 In reply to 82.2 

Thx
Just for information : as seems no exist interface for MoI, is this renderer need lines commands?

EDITED: 14 Oct 2006 by PILOU

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 From:  jbshorty
82.4 In reply to 82.3 
i haven't downloaded it yet, but there is no picture of an interface on the website. So i think maybe it is all done through command lines. The results of the render are beautiful, but also very time consuming (based on physics like Maxwell). But maybe i won't use it if there's no simple UI...
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 From:  bill (BILLROBERTSON42)
82.5 
I wrote an .obj importer for gelato (http://www.tekbot.com/gelobj) Gelato supports nurbs, and McNeel's file format is open, so maybe I will get around to writing one for 3dm files too.
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 From:  Frenchy Pilou (PILOU)
82.6 In reply to 82.5 

Is Gelato can run without Nvidia Video Card (on Ati Radeon for example)?
If install on ati what append? Nothing, Crash, run but with less speed....?
Sorry for this trivial question but I am not very technic about video cards :)

ps I have seen you have used the blade sword of Zbrush for your test :)

EDITED: 16 Oct 2006 by PILOU

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 From:  jbshorty
82.7 

Bill, i didn't know that Gelato supported NURBS. You really made my day by informing me of this, as i'd been looking for a NURBS alternative to McNeel's Flamingo engine ... If you ever write the 3DM importer, you got a friend for life (or until i forget who wrote it)... Now i'm off to assault my IT guru that built my home workstation with an ATI card (while he built my "twin" office workstation with NVIDIA)... ARRRGGGGHHHH....

EDIT... My office workstation has ATI. So i installed Gelato, and nothing happens. will have to try this at home, on the NVIDIA machine... Is Gelato only for use with Max & Maya? I want to use as a free-standing renderer, but i don't have either of those programs. If i have to use an OBJ importer, that means i will be importing mesh, not NURBS? Maybe Gelato can only read Max/Maya NURBS?... this morning is very bumpy so far :)

EDITED: 16 Oct 2006 by JBSHORTY

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 From:  bill (BILLROBERTSON42)
82.8 

Nvidia's renderer runs on their cards only (much of actually runs on the card too) Which is kind of neat if you think about it.

It runs as a stand alone renderer. They do have Maya and Max plug ins for it.

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 From:  Frenchy Pilou (PILOU)
82.9 In reply to 82.8 
Damned, just I have an Ati so... :)
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 From:  jbshorty
82.10 
without direct 3DM import, is there another format i can use to import a nurbs object to Gelato? maybe IGES?
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 From:  Frenchy Pilou (PILOU)
82.11 In reply to 82.10 
Geometry Support by Gelato :)
• NURBS, bicubic, and bilinear patches
• Polygon meshes
• Subdivision surfaces
• Curves (hair)
• Wide curves (feathers and ribbons)
• Particles
• Procedural geometry plug-ins
• Arbitrary user-specified vertex variables
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 From:  jbshorty
82.12 
i see that. but there are different implementations of NURBS. So it doesn't mean that Gelato can import 3DM's OpenNurbs. Maybe Gelato only supports nurbs from Max/Maya with the direct plug-ins? Or maybe it also supports IGES nurbs?... I think i will have to just try it myself when i have a chance... Looks like a nice renderer though. With real displacement on pixel level, independent of surface topology!!! :)
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 From:  colibrica
82.13 
Moi > Rhino > Maxwell~render .....its the BEST !
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 From:  Frenchy Pilou (PILOU)
82.14 In reply to 82.13 
< is the best
but maybe not free ? :)
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 From:  jbshorty
82.15 
not free, but quite the "bargain" at just under $1000 USD ;)
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 From:  Michael T. (MICTU_UTCIM)
82.16 
Hi to all!

As far as a free rendering software you can download the Kerkythea Rendering System. From MoI you will need to export a .obj file in order to pull it up in Kerkythea. I have just recently started working with it, and there are a lot of learning curves on my part. Still, I am able to run both MoI and Kerkythea on my 512Mb U3 Smart Drive (stick).

I'll try to keep everyone posted as I discover (or attempt to) any new tricks or tips for both MoI and Kerkythea.

Michael
Michael Tuttle a.k.a. mictu www.coroflot.com/fish317537
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 From:  Michael T. (MICTU_UTCIM)
82.17 
Hi to all again!

Here is a JPEG from a rendering I did in Kerkythea from a MoI object export. I'm still learning so be kind please.
Michael Tuttle a.k.a. mictu www.coroflot.com/fish317537

EDITED: 4 Nov 2010 by MICTU_UTCIM

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 From:  Frenchy Pilou (PILOU)
82.18 In reply to 82.17 
Art sculpting research indeed :)
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 From:  sk2k
82.19 
Hi,

exported from MoI, imported into Blender and rendered with Indigo. It's still noisy after 2 hours of rendering. Indigo rocks. :)

MfG
sk2k
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 From:  Micha
82.20 In reply to 82.7 
@jbshorty: Flamingo dosn't support NURBS, it render polygon meshes only. A good alternative is Vray for Rhino (www.asgvis.com) - an universal modern engine full integrated in Rhino (not for free). Vray can render NURBS, but VfR dosn't support it now.

The only NURBS render engines for Rhino ise Rhinoman+Renderman renderer. Rhinoman is a free plugin for several engines - AIR (not free) or 3Delight (free).

-Micha
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