Modeling casino chip and dice

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 From:  zan29 (SUZANNERAMSAY)
8198.1 
I've been looking for a tutorial on how to model these to pieces. Could someone help me please??

Suzanne
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 From:  pafurijaz
8198.2 In reply to 8198.1 
OK, I have Rhino 5 and am considering buying moi3d but I was waiting for the version 4, returning to your problem can be solved in a few steps, for playing dice you must create a sphere and a cube and use the intersection between the two objects. While the chips are simple extruded curves, you must use the draw curve and then freeform spline and create closed shapes.

http://www.k4icy.com/tutorials.html



But you have to remember that you don't have the sphere primitives, so you'll have to create an arc command, then use the 4 revolution, while for the cube a square extruded

video tutorial on rhino for the dice
https://www.youtube.com/watch?v=gb4gIPbwWk0

EDITED: 26 Nov 2016 by PAFURIJAZ

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 From:  Michael Gibson
8198.3 In reply to 8198.2 
Hi pafurijaz, thanks for posting the link to the Rhino tutorial for dice! In MoI there is a sphere primitive available under Draw solid > Sphere, and also there's a box command under Draw solid > box.

- Michael
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 From:  Michael Gibson
8198.4 In reply to 8198.1 
Hi Suzanne for the chip something like this:


For the base shape draw a circle and use Construct > Extrude:





Then different colored areas can be formed by drawing more curves and using them to cut up the base shape into pieces.

So for example for the white outer zones, start by drawing a rectangle (Draw curve > Rect > center)



Select the rectangle and use Transform > Array > Circular with an item count of 6 to make a pattern like this:



Then to get the round inner shape on the rectangles, draw an additional smaller circle:



Select the rectangles and run Construct > Boolean > Difference and then select the inner circle as the cutting object, that will give you a set of curves like this:



You can now select your base extruded solid and the 6 rectangle curves all together and then run Construct > Boolean > Merge, it will cut the base shape by the rectangles and leave all the pieces behind. It's similar to boolean difference but instead of just making a hole Merge leaves all the pieces behind. Those pieces can now be assigned different styles to make them have different colors from the main piece:



For other areas you do similar steps, preparing curves that have the shape you want and use Construct > Boolean > Merge to slice up the solid.

Hope this helps!

- Michael

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