How to approach this model

Next
 From:  matur61
8177.1 
I'm rather new to moi3d and I'm wondering if there is any thread or tutorial explaining how to approach the making of something similar to the photo attached.
I'm looking for a sort of method.
I'm not asking anyone to do it for me.






Thanks for any help
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  wastzzz
8177.2 
Maybe a height map.
Or a sculpting polygonal modeler.
Dunno
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
8177.3 In reply to 8177.1 
Hi matur61, CAD programs like MoI are mostly focused on modeling precise shapes like machined parts, with much of the shape defined by 2D profile curves. The shape you're trying to do there is very different than that, organic forms like that are a much better fit for a polygonal modeler rather than a CAD program. Something like ZBrush or 3D coat would be much more suitable tools for that than MoI.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Karsten (KMRQUS)
8177.4 In reply to 8177.1 
Hello Matur,

maybe with a loft - starting from a point. Switch on the control points of the curves and move in x, y and z.



Have a nice day
Karsten
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  futagoza (STEFAN)
8177.5 
Hi matur61,

maybe something like this... You draw some wave lines in Photoshop, Gimp etc. save it as .bmp and then use the freely available ZSurf (for Windows, which runs also under Wine in OS X) which saves as .iges.

Regards
Stefan



  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
8177.6 In reply to 8177.1 
Hi matur61,

As Michael said it's not so easy attempt to do that kind of stuff with a Nurbs modeler like Moi,
and maybe it doesn't make much sense.

But just in order to give you and idea, I'll show how to achieve something similar in Moi with a couple of great Max Smirnov's scripts.

Here's the link to a video capture of a little test I did Moi : http://take.ms/18mOK

And here's the zip archive containing the stuff that I have used : http://take.ms/25j6J

I have used Moi V3 for Windows and only these commands :

1) HeightMap : Max's script
2) PatternSelection : Max's script
3) Rebuild : standard Moi command
4) Loft : standard Moi command

After extracting the zip archive you will get a "commands" folder and the "height_001.png" file.

Copy the file contained into the "commands" folder into your Moi's "commands" folder.
Put the "height_001.png" file wherever you want.

N.B. If your are a Windows user you need to run Moi in administrator mode in order to use the "HeightMap" script.
Or at least, this is what I need to do with my Moi.

This is just an example and you can play with different pngs or different settings for Rebuold or Loft commands,
or you could try to use also the Network commands instead of loft, but in this case you need to generate both curves (x and y) with the "HeightMap" script.

Have a nice day.

- Marco (mkdm)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  matur61
8177.7 
Thanks a lot for the ideas and for the time dedicated.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All