Hi Pilou, it's a nice idea but even with that in place I think it's likely that many would still prefer MoI's export to get high quality n-gon meshes.
MoI's meshing algorithms do not come from any prepackaged library, it's an area that I invested a lot of time in to custom develop. So you should not expect for that solution to get the exact same kind of output you can get currently from MoI.
Probably a solution that runs entirely in Cinema4D would be useful for some people too though, even if it did make lower quality meshes.
- Michael
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