Real case OBJ to Nurbs!
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 From:  mkdm
8095.32 In reply to 8095.31 
Hi PaQ,

> For instance to can avoid the ugly top pole pinch from you test model with a topology like this ?

OK. Now I understood what you said.

In certain situations I already do that type of topology.

For example here's a link of my NVIL screen cap of a simple sphere.
http://take.ms/XLkdR

But I know that the challenge is to do manually that type of topology...

Thanks for your suggestion.

Ciao!

- Marco (mkdm)
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 From:  mkdm
8095.33 
Hi everyone,

After testing more deeply T-Spline within Fusion 360, I decided to include it into my current workflow,
when I need to convert Low Poly Quads into Nurbs object.

I will use "convert" feature of T-Spline, inside the "Sculpt" room in Fusion, in order to obtain a Nurbs object,
with a fewer number of patches compared to what we can actually get with (always very good) Max's SubDiv.

Nice day,

- Marco (mkdm)
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