Rocket 3F polygon modeling with bridge to MoI and 3D Coat
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 From:  Frenchy Pilou (PILOU)
8092.105 In reply to 8092.104 
Maybe you must also ask about your problem here: https://www.rocket3f.com/kunena/forums
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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Death
8092.106 In reply to 8092.104 
Try setting your system language to ENGLISH, it should work then...
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 From:  Frenchy Pilou (PILOU)
8092.107 
New version 1.7.2 and always the free version! https://www.rocket3f.com
So cool for make some polygons volumes to import inside Moi with the direct bridge!

EDITED: 23 Oct 2019 by PILOU

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 From:  Konni
8092.108 
Guys,
I have installed Rocket 3F. Works great and fast. Really amazed. With shortcuts in Moi and Rocket 3F. Huge time saver.
But have some issues.

#1 - When I exporting model from Moi to Rocket ...i received an artifact (see 4th attached picture) and from Rocket to Keyshot (3rd picture) same artifact retains.
Also I have noticed like then I'm Saving Moi model as obj file, and that file loaded in Keyshot same artifacts appears. With or without bridge.
When I'm importing Moi's obj file to Maya...drop some materials.... and that file I load in Keyshot... NO artifacts... pure model as it was (is) in Moi.
So what / where is a problem?

#2 How to set up different solids in Moi in order in Keyshot set on these solids different materials. What I do have now is 9 solids, but only few of them i wanna have metal material for example on other plastic. But then i add material... same material goes on ALL MODEL. on all solids.

Thanks for a help ^_^
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 From:  Michael Gibson
8092.109 In reply to 8092.108 
Hi Konni,

re:
> #1 - When I exporting model from Moi to Rocket ...i received an artifact (see 4th attached picture) and from
> Rocket to Keyshot (3rd picture) same artifact retains.
> Also I have noticed like then I'm Saving Moi model as obj file, and that file loaded in Keyshot
> same artifacts appears. With or without bridge.

That looks like the kind of artifact that can happen with a rendering program having difficulty converting complex n-gons into triangles in order to do the render.

To avoid it, when you export out from MoI set the option for "Output: Quads & Triangles" instead of "Output: N-gons" here:




> #2 How to set up different solids in Moi in order in Keyshot set on these solids
> different materials. What I do have now is 9 solids, but only few of them i wanna
> have metal material for example on other plastic. But then i add material... same
> material goes on ALL MODEL. on all solids.

For this you need to assign the objects to different styles in MoI. When you export out to .obj, the styles list in MoI will become the materials list in the .obj file and style assignments will become material assignments.

So to do that select your objects that you want to have on a particular material, and assign them to a style by either clicking on the style's swatch in the scene browser or by using the Style menu in the properties panel:





Hope that helps, let me know if you still have any trouble.

- Michael

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 From:  Konni
8092.110 In reply to 8092.109 
WOW Michael,
So quick, precise and clear answer even with with screens ^_^
HUGE thanks for YOU !!! Very easy to understand and do/make.
Yes - everything works perfect ... in this case I do not need any bridge :)
Thanks again !
(Sorry for beginner level stupid questions :D )
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 From:  Michael Gibson
8092.111 In reply to 8092.110 
That's great Konni, I'm glad things are working well now.

re:
> (Sorry for beginner level stupid questions :D )

Not to worry, that's what the forum is here for!

- Michael
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