Opinion about some good and robust Polygonal-SDS modeler under 200$
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 From:  Michael Gibson
8090.49 In reply to 8090.37 
Hi Marco, that's great that you were able to make a decision, now you can just dig in and use it instead of testing everything!

@Pilou - sorry I don't remember that picture.

- Michael
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 From:  Frenchy Pilou (PILOU)
8090.50 In reply to 8090.49 
@Michael
But have you made that or not ?
It was for show the the comfort and ergonomy of the use of Moi!
I can't have imagined that! :)

This is very relaxing!

EDITED: 20 Sep 2016 by PILOU

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 From:  Michael Gibson
8090.51 In reply to 8090.50 
Hi Pilou, I didn't make that one, it was made by Isaiah Coberly

- Michael
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 From:  mkdm
8090.52 In reply to 8090.49 
Hi Michael,

Thanks for the reply.

Yes, now i can start working with NVIL and I think that it will be a good companion for Moi (and Rhino too).

I will use it almost for specific SDS modeling, like organic/blobby objects (with or without symmetry), or exotic geometrical objects.
Instead, i will continue to use Moi+Rhino for ALL other object types : Mechanical/Architectural and all HardSurfaces in general.

I'm also testing a particular workflow, to use when I need to explicitly transform a Low-Poly/Low-SDS obj into a Nurbs object.
For this particular case i'm testing two alternatives, one requires Rhino V6 WIP while the other one requires Moi+Max's ImportObj and SubDiv scripts.

Obviously the two strategies produce different results.

Strategy 1.
------------
I will use it mainly when the Low-Poly/Low-SDS obj contains Ngons :

1.A) Import the obj into Rhino V6 WIP

1.B) Run the experimental SubDFromMesh command onto the imported obj.
I use in this case the lowest PatchDensity value, that is two, in order to minimize the number of resulting Nurbs patches.
I'm testing SubDFromMesh with these parameters :
Creases=NO Output=Nurbs PatchDensity=2 ClampKnots=Yes SetPatchName=NO

1.C) Joining the resulting Nurbs patches to obtain a joined surfaces

Strategy 2.
------------
I will use it mainly when the Low-Poly/Low-SDS obj contains only Quad+Tris :

1.A) Import the obj into Moi with Max's ImportObj script

1.B) Run the SubDiv script onto the imported obj


Here's two links of a simple test i made :

The zipped .3dm file : http://take.ms/7CIiP

The Moi's screen cap : http://take.ms/1lllH

What do you think about the experimental SubDFromMesh Rhino V6 command ?
Do you think that it will have a future ?

Thanks for all and have a nice day!

- Marco (mdkm)
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 From:  Frenchy Pilou (PILOU)
8090.53 In reply to 8090.51 
<< it was made by Isaiah Coberly
Sure!

It was the second part of my post! :)

The image that i had seen was a still image!
I have refound French messages where I speek about that! (Nov 2009)
But alas i did'nt link the image! Seems remember that was inside an article!

So you do that before this date! :)
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 From:  PaQ
8090.54 In reply to 8090.52 
You shouldn't care that much about ngones or tris, just add a subdivision level to your mesh before import/conversion.
By doing that, you will always end up with a full quad mesh.

What's important, is to 'hide' as much as you can any vertex that is not connected with 4 edges.
The surface quality in those 'poles' area will always be a problem (surface continuity problem, or pinch).
By hiding, I mean avoid to place those vertex where there is a big curvature change.

I have to say that MAX SubDiv script is doing an amazing job in that area, way better than anything I have seen so far.
It's very obvious in your example, the middle area where 12 edges are connected to one vertex looks much better (I would even say perfect) with Max's script than Rhino result.

The only thing missing in this script, is a surface simplification pass, to reduces the total number of patches.
I still can't believe this is "just' a script Oo

EDITED: 20 Sep 2016 by PAQ

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 From:  Michael Gibson
8090.55 In reply to 8090.52 
Hi Marco,

> What do you think about the experimental SubDFromMesh Rhino V6 command ?
> Do you think that it will have a future ?

I don't really know anything about it, sorry.

- Michael
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 From:  mkdm
8090.56 In reply to 8090.54 
Hi PaQ,

And thank you very much for your reply!

I have moved this discussion into the "Real case OBJ to Nurbs!" topic,
because I think it's a better place, and I have answered in the post http://moi3d.com/forum/index.php?webtag=MOI&msg=8095.17

Have a nice day,

- Marco (mkdm)
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 From:  mkdm
8090.57 In reply to 8090.55 
Hi Michael,

> I don't really know anything about it, sorry.

Thanks a lot for your frankness :)

Evidently in McNeel they want to be very careful with experimental commands...

Nice day,

- Marco (mkdm)
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 From:  mkdm
8090.58 
Hi everyone,

I'm using and testing latest version of NVIL and...i'm really impressed.
It's totally focused on Poly/SDS modelling and Uving (but I haven't tried yet this feature...I much prefer to use 3DCoat for this),
and it has tons of very, very powerful features.

Furthermore, its tools for Reverse SubDiv and NGon optimization are perfect for Max's SubDiv scripts.

Using it, I realize that's maybe the only modeler comparable to Moi regarding the workflow, versatility and power of its tools.

And all for less then 80 USD !!

If you are searching a very good Poly/SDS modeler I can recommend NVIL, without doubts.

Nice day!

- Marco (mkdm)
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 From:  Mark (MARKG)
8090.59 In reply to 8090.58 
Still no Mac version of NVIL, though?

I check the site every once in a while, but it is so disorganized I can never be sure...
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 From:  mkdm
8090.60 In reply to 8090.59 
Hi Mark,

> I check the site every once in a while, but it is so disorganized I can never be sure...

I agree with you!
NVIL's web site does not do justice to the quality of that software that IMHO is awesone,
although its Forum is much better, even if it's not comparable with Moi's forum.

Above all is the poor attendance of Istonia (NVIL software developer) that it hurts a little..

Anyway, in NVIL's forum there are plenty of materials and some power users seem to be very active.

Nice day,

- Marco (mkdm)
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 From:  2byts
8090.61 In reply to 8090.60 
Nvil is still solid and easy to learn, but you need to understand the concept of subd modeling first...otherwise the workflow wont make much sense. The workflow is meant to be fast and you can get most of your tools mapped to 3-4 keys and and then the different modifiers on the mouse buttons really make it quick.

The most powerful feature is the help feature, because you type or query any command and it will list the results...which can then be click to activate.

Its quirky, but a great app for some serious poly modeling.

Combine it with Moi and its really nice. I have just been to busy modelling to even look at the forums the last few months. Just finished a 50m polygon asset entirely modeled in Moi. The 64bit version cannot come soon enough, as I am creating quite huge assets.
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 From:  mkdm
8090.62 In reply to 8090.61 
Hi 2byts,

> The workflow is meant to be fast and you can get most of your tools mapped to 3-4 keys and
> and then the different modifiers on the mouse buttons really make it quick.
> The most powerful feature is the help feature...

I totally agree with you.

I think that, excluding high-end software which must fulfill the Gfx/Vfx industry standards,
IMHO currently there are only very few products that can be really compared to Moi, regarding the streamlined workflow.

One of those is certainly NVIL.
If only it had better viewport/rendering performances...

Another product very very smart is 3DCoat.

Anyway, in my very personal opinion, as I said in some previous posts,
it's almost impossible to get a complete software pipeline, better than Moi + 3DCoat + NVIL + Thea Render,
that allows anyone to dig into 3d world, for fun or for job.

And all for less than 1100USD !!

3DCoat $379 + Moi 295$ + Thea Render 295$ + NVIL 72$

Ciao!

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
8090.63 
for less than 1$ ;)

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 From:  mkdm
8090.64 In reply to 8090.63 
Hi Pilou,

Yes...it's free and a very good package but....

streamlined ?
Easy to use ?
Fast ?
Totally focused on modelling ?
Totally focused on Sculpting and retopo and 3dPainting ?
Has super-realistic and ultra fast renderer ?

Mmhhhh.....I don't think so.

Ciao!

- Marco (mkdm)
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 From:  PaQ
8090.65 In reply to 8090.63 
.abc support !!! :O)
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 From:  mkdm
8090.66 In reply to 8090.65 
Hi PaQ,

:) LOL!!

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
8090.67 
<< streamlined ?
Easy to use ?
Fast ?
Totally focused on modelling ?
Totally focused on Sculpting and retopo and 3dPainting ?
Has super-realistic and ultra fast renderer ?>>
Yes except the first two ones! ;)

---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  3image
8090.68 In reply to 8090.63 
Well, it's free but not for nothing since you have to trade in your soul to be able to understand how to work with that monster of shortcuts and UI inconsistencies. ;-P
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