Hi Maciek, that's a pretty difficult type of model to use for your first NURBS experience. Usually the strongest area of NURBS modeling as compared to polygon modeling is when you are able to form your model primarily using 2D profile curves, some to build solids and others to cut solids using boolean operations.
When you get more into the area of surfaces swooping around in 3D rather than coming from 2D profiles, it's a much more difficult area and it doesn't become as clear cut that NURBS modeling would be better for that type of model than sub-d modeling.
But I would probably try putting a blend surface (Construct > Blend) in as the first thing to try in your particular case though. But also another thing that might be good would be to build the band as a larger object that collided with the body and then boolean those with each other rather than having the band stop some distance away from the body. Making objects punch through each other and then booleaning them together and using fillets to round off sharp corners often tends to be the best workflow for NURBS modeling - building things in a sort of "patch by patch" manner tends to be more difficult with NURBS modeling.
I've noticed that people coming from a poly modeling background often times try to approach things in that "patch by patch" manner and shy away from booleans because they're so used to avoiding booleans in their sub-d modeling. But with NURBS modeling booleans between extended pieces are usually the main way to do things.
There are some tips here for people coming from a poly modeling background, they may be useful:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4865.2
Also if you can please post your 3DM model file as an attachment here that would really help to give you more specific advice.
- Michael
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